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Help with attaching weapon

04-18-2006, 12:14 AM#1
Dr.Nexus
I want to attach a sword to a unit how do I do this? i've seen a tutorial for doing it but I still don't get it can anyone help me?
04-18-2006, 11:07 AM#2
Tim.
Wrong section, moved.

How can we help you if you don't tell us what you tried and what does not work?
04-18-2006, 03:46 PM#3
Thunder_Eye
Depends on how you want to attach it, will it be attached with an item?

In that case look at the "Human Flag" or something like that and attach it by a ability.

Else you'll have to use triggers (special effect)
04-19-2006, 03:12 PM#4
Dr.Nexus
Quote:
Originally Posted by Thunder_Eye
Depends on how you want to attach it, will it be attached with an item?

In that case look at the "Human Flag" or something like that and attach it by a ability.

Else you'll have to use triggers (special effect)
what do you mean?
04-19-2006, 10:26 PM#5
TaintedReality
Tell us which part you don't understand, it all seems pretty clear to me o.O.
04-20-2006, 12:58 AM#6
BBDino
Firstly, have you imported the model correctly? IE can you use at as a unit/doodad model without trouble? If it isn't working then you obvious made an importing error and should consult this tutorial:

http://www.wc3campaigns.net/showthread.php?t=78947



Next you will need to make a custom abilty, based on something with no gameplay effects, that attaches Special Effects.

Try using "Item Capture the Flag" (because it's user friendly) and changing the attachment to the one you want. You'll see a field called "Art - Target" : change that. Next try messing with the various attachment points, although with a sword you could leave it as it is (CTF defaults to hand,right) UNLESS your unit is a hero at which point you can use "Weapon, right" instead.


Finally give this modified ability to either a unit (if you want the sword to be permanent) or to an item (if you want it to only be shwon when the item is picked up).
04-20-2006, 03:43 AM#7
Dr.Nexus
Quote:
Originally Posted by BBDino
Firstly, have you imported the model correctly? IE can you use at as a unit/doodad model without trouble? If it isn't working then you obvious made an importing error and should consult this tutorial:

http://www.wc3campaigns.net/showthread.php?t=78947



Next you will need to make a custom abilty, based on something with no gameplay effects, that attaches Special Effects.

Try using "Item Capture the Flag" (because it's user friendly) and changing the attachment to the one you want. You'll see a field called "Art - Target" : change that. Next try messing with the various attachment points, although with a sword you could leave it as it is (CTF defaults to hand,right) UNLESS your unit is a hero at which point you can use "Weapon, right" instead.


Finally give this modified ability to either a unit (if you want the sword to be permanent) or to an item (if you want it to only be shwon when the item is picked up).
Thanks thats Exactly what I needed to know