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Summoning Bug

04-19-2006, 11:14 AM#1
darkwulfv
I don't know if this is in the right topic, so bear with me please.

I tested my map to see if my summons would work for the 2 hereos i've made. One of them has 2 summonings, one normal and one ultimate. Up to level six without the ultimate, the normal summons works ok. But once the ultimate is learned, It summons both the normal and the ultimate units, and resets the timer for both. Help please! Also, it says that for some of my abilities, the tooltip is missing, or their isn't an integer (increases attack by 0 and attack speed by 0%) I may not have done that part right, i need to check. Let me know ASAP whats wrong please!
04-19-2006, 01:52 PM#2
00L
Use the "Text-Tooltip-Normal-Extended" on the ability when your editing it.
If you have done that and it don't work then I don't know.
04-19-2006, 01:54 PM#3
Anitarf
A unit can't have two custom abilities based on the same ability; due to order conflicts, they both get cast at the same time when one is ordered. Base the two summon spells on different base spells.
04-19-2006, 02:23 PM#4
Chriz.
For example : Normal summon = Feral Spirit with one wolf, Ultimate = Summon bear.

Examples of course, there are more summoning spells in the game.
04-19-2006, 03:59 PM#5
Captain Griffen
Summon misha and feral spirit have the same order code I believe. This may also apply to normal summon bear, but may not.
04-19-2006, 04:17 PM#6
Anitarf
It does not.
04-19-2006, 08:40 PM#7
BBDino
You can only have one Misha at once, hence it being based on feral spirit. Summon Bear on the other hand allows you to summon multiple bears.
04-19-2006, 09:50 PM#8
Chriz.
Wow I was right, go me. So yeah just set the spells up based off of these separate spells and it should work fine. There are plenty of maps (The Summoner etc) that use multiple summoning abilities that are also functional.
04-20-2006, 12:01 AM#9
darkwulfv
Thanks a bunch guys! I'll try retyping it, Imay have just done it wrong. I'll change the base spell for the ultimate, less work to do. I've gotta change most of that hero's spells anyways. (too powerful) thx again, I'll try and get a small beta to test the abilities of some of the heroes out ASAP.

Hey, about the text. Here's whats typed. Please tell me if its right (its for all 6 levels)
1. <Ablo,DataA1,%> <Ablo,DataB1,%> <Ablo,Dur1>
2. <Ablo,DataA2,%> <Ablo,DataB2,%> <Ablo,Dur2>
3. <Ablo,DataA3,%> <Ablo,DataB3,%> <Ablo,Dur3>
4. <Ablo,DataA4,%> <Ablo,DataB4,%> <Ablo,Dur4>
5. <Ablo,DataA5,%> <Ablo,DataB5,%> <Ablo,Dur5>
6. <Ablo,DataA6,%> <Ablo,DataB6,%> <Ablo,Dur6>

Could somebody please try this on the bloodlust spell? (thats what it's based on) Put in any other stuff (like atk speed increase,etc.)
04-20-2006, 12:47 AM#10
BBDino
Its refrencing the original bloodlust spell. Here: "Ablo"

Since yours is a custom copy it uses a different code, press Cntrl + D to view this code in the editor - it will be on the left and be something like "A000".

Replace all refences to "Ablo" with this new code.

The reason you get lots of zeroes is because the tooltip is checking the normal bloodlust ability which does not have data fields past level one.
04-20-2006, 11:38 AM#11
darkwulfv
OOOOO.... Thanks! so where do i press crtl D? I'll use that on a couple of different spells if it needs it. All my spells are custom, but theyre just renamed and repowered copies. I hope that you'll try the map when its done. I'll keep you posted.
04-20-2006, 09:23 PM#12
BBDino
You use Cntrl + D in the Object Editor, it simply shows a more 'technical' version of the normal Object Editor data.
04-20-2006, 10:35 PM#13
darkwulfv
Do i have to do this with every spell, or just certain ones?
04-20-2006, 11:35 PM#14
BBDino
Dynamic Tooltips always default to referencing the base spell. Thus you will need change them for every custom spell. Or do what i do and not use them (because i'm lazy) and just type the values in manually.
04-21-2006, 12:20 AM#15
TaintedReality
Quote:
Or do what i do and not use them (because i'm lazy) and just type the values in manually.

It's actually more work, but I do the same thing too =(. I just don't like having to scroll up and find out which value is which =D.