| 04-19-2006, 10:11 PM | #1 |
Is it possible to move a unit to a negative flying height in-game? I need to do this for an ability I'm making. It's a trap, When an enemy unit passes it it's supposed to sink in the ground. Any help appreciated. |
| 04-19-2006, 10:22 PM | #2 |
I havent really tried this but I believe it cant be done. You can however, set the unit's fly height to - in the object editor instead of in game. If its a trap, you can create the unit, it wont be seen cuz its underground. Then if you use something like a terrain deform, to make the ground go down, the object will be seen. I've done this on one of my spells. |
| 04-20-2006, 12:01 AM | #3 |
Nope, flyingheight doesnt work negative. what you can do is make (or let someone make) you a model which has an attachment point well below the unit and attach the real unit to that model making it appear lower than it really is. |
| 04-20-2006, 12:16 AM | #4 |
Thank you for the replies, I guess I will have to skip this ability, It's just too much for me :) |
| 04-20-2006, 05:28 AM | #5 |
Reminds me of a spell i made, a summoning spell, when cast 3 stones comes up from ground and between those stones a unit was summoned. Was no custom model, i used a negative flying height for the unit in unit editor |
| 04-20-2006, 05:36 AM | #6 |
I've never had problems with negative flying height. You just have to turn unit pathing and all that off before it will work. I've used it for a goblin driller unit ... unfortunately noone ever made a nice model for it. |
| 04-20-2006, 05:04 PM | #7 |
Yeah, I just tried, and it seems to work fine. |
| 04-20-2006, 06:40 PM | #8 |
It does? my units always just stop at ground level :S I'll try again. Sorry to give out false info. |
| 04-20-2006, 07:26 PM | #9 |
You have to set the minimum fly height to the same minus as well, else it wont work |
