| 04-22-2006, 04:29 PM | #1 |
Hello all! I am creating an RPG in which you need to get an item to a location, and activate a system via chat message in order to gain an ability. I have the drop item, move item trigger working but with this: Events Player - Player 1 (Red) types a chat message containing -activate as An exact match - Conditions (Random item in Location <gen>) Equal to Dummy Item <gen> - Actions Unit - Add Ability to (Triggering unit) 1] This works, but I don't want the player to activate it with their unit outside the location. 2] Is there another condition besides 'check for random item' for me to use? |
| 04-22-2006, 04:32 PM | #2 |
Try counting number of items of type and checking against that. And why not just check for unit in region? |
| 04-22-2006, 04:43 PM | #3 |
Unit - Add Ability to (Triggering unit) That won't work, as there is no triggering unit. Condition is: Boolean - Unit is in REGION is equal to true. |
