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Adding a spinning effect to a unit

04-23-2006, 12:12 PM#1
knutz
I need a way to make a hero spin really fast - like with bladestorm, only I can't use "Bladestorm" as I don't want it to be an immediate effect.


What I've tried:
Just changing the facing angle - ok for the first part of the spell, but too slow for the finale. Also hero keeps turning back to attack creeps.

Getting a dummy unit to cast frenzy and unholy frenzy. Are these spinning effect spells? Can I actually target others with these? I'll have to check.

I'm running out of ideas. Do you have any?
04-23-2006, 12:28 PM#2
Captain Griffen
Pause the unit, and then have an ability with a periodic event to make the unit turn faster and faster (ie: reduce the turn time).
04-23-2006, 01:17 PM#3
Vuen
You can set a unit's turn speed. This will allow you to make it spin as fast as you want.

Trigger:
Untitled Trigger 001
Events
Conditions
Collapse Actions
Animation - Change (Triggering unit) turn speed to 1.00
04-23-2006, 04:04 PM#4
vile
I dont think you can set the turn speed that fast, i think there is a limit.
A good looking solution would be using the tornado dummy model, without the actual tornado.
04-23-2006, 04:16 PM#5
MaD[Lion]
does cyclone works?
04-23-2006, 08:15 PM#6
knutz
Quote:
Originally Posted by vile
I dont think you can set the turn speed that fast, i think there is a limit.
A good looking solution would be using the tornado dummy model, without the actual tornado.

How would I go about doing that?
04-23-2006, 08:33 PM#7
vile
the tornado has a model effect where it spins a unit, just like impale lifts a target up. i did this with impale, removed the spike and the unit just goes up and down when you use the effect on it.

edit the tornado target model and just remove the wind, and the Z offset so that he wont be lifted up.