| 04-23-2006, 10:19 PM | #2 |
Just use a chaos-based ability to morph your turtle, and it will keep it's skills. |
| 04-23-2006, 10:20 PM | #3 |
Okay this is what you do Before you create the unit, check each ability's level, and store it in a variable. You dont have to use game cache for this. After checking each ability's level just do JASS:
call SelectHeroSkill( unit, AbilityRawCode )
of course if ability level == 0 then dont use that. Then just use IncUnitAbilityLevel for each level of the skill. |
| 04-23-2006, 10:25 PM | #4 |
It's better to use local variables for this right? |
| 04-23-2006, 10:29 PM | #5 |
Or, just use the Chaos morphing ability. |
| 04-23-2006, 10:39 PM | #6 | |
Quote:
|
| 04-23-2006, 10:45 PM | #7 |
The ability used to morph orcs to chaos orcs in the orc campaign. You just add the ability (it's a passive ability that doesn't show an icon) to a unit and it morphs to it's alternate form. Heroes keep their stats and skills when morphing this way. More info can be found in the Warcraft Ability Guide. |
| 04-23-2006, 11:02 PM | #8 |
Well this doesn't seem to work just as it should. When I change it to a hero ability and give it 2 levels it just doesn't function right. It seems to have like 20 levels but it always says level 1 wen the hero is learning it and it enhances the hero's damage each time it's chosen. It also removes one ability from the hero. Is there a bug with this? |
| 04-23-2006, 11:16 PM | #9 | |
Quote:
did you add a '0' after the 2? and, did you edit the tooltips? (tooltips must be edited for EVERY level of a spell) |
| 04-23-2006, 11:19 PM | #10 |
Well yeah everything was right but I founda way around this. Thanks. |
