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Devour Ability, Devour Time

04-23-2006, 11:22 PM#1
Arkidas
Is there any way to adjust the time it takes to devour a unit?

Thanks.
04-23-2006, 11:30 PM#2
BBDino
Can you not change the damage per second dealt to the unit being devoured?
04-23-2006, 11:37 PM#3
Immoralis
Quote:
Originally Posted by BBDino
Can you not change the damage per second dealt to the unit being devoured?

units have different amounts of health you know...

but if you are trying to shorten it in a general sence then that would be the solution
04-24-2006, 04:33 AM#4
Pheonix-IV
Devour doesn't work with a fixed time, it deals Damage every second the unit is being devoured. So bigger units take longer to be devoured. So unless you want to trigger the whole spell, just up the DPS.
04-24-2006, 01:10 PM#5
Arkidas
So is there abselutoly no way for me to control the time it takes to devour the unit?
04-24-2006, 01:27 PM#6
emjlr3
if there is a damage/sec option, then yes, else, no
04-24-2006, 01:42 PM#7
vile
what about checking it out in the AbilityData.slk?
04-24-2006, 03:09 PM#8
Tim.
Let me explain simply.

The way Devour works is based on HP. So it basically hides the unit, then deals X damage every second until the unit dies. If you want the unit to be devoured over 5 seconds ALWAYS you could use the BonusMod or something to change the units current HP to the value that would work with your value for X. For example if X is 1, then set the Devoured unit's current HP to 5, then it will be killed after 5 seconds. (If you need to make the HP larger than the max HP, then you would need to use the BonusMod.) Understand?
04-28-2006, 05:35 PM#9
BertTheJasser
As Tim said, but you could use Blade.dk's way of de/increasing max hp. Have a look at ->spell section->systems. It's samller than bonus mod and even faster.