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How to Place, Scale and Move Doodads

04-25-2006, 08:06 PM#1
Archian
How to Place, Scale, Rotate and Move Doodads
By Archian

NOTE - This is more likely for unexperienced mapmakers.

Introduction:
You can make doodads and destrucibles thinner, smaller, larger, higher and make them "float" above the ground or go under it or rotate them.

Doodads:
You can change the rotation, height and scale % (X, Y, Z) of a doodad.

Destrucibles:
You can't change the scale % of Y and Z of a destrucible.
Only Life % and scale % X.
To rotate a destrucible (like a gate) you have to use the object editor.
And change the Art - Fixed Rotation.

NOTICE - You can double click a doodad or destrucible to get to the Doodad Properties.

Zoom (requires log in)
This picture is of a doodad (Ruins Pillars) not a destrucible. But it shows the rotation and scale %.

Zoom (requires log in)
This is a picture of a destrucible (Ruins Tree Wall). Here the Y and Z is disabled but you change the Life %. Changeing the life % to 0 will destroy the destrucible.

Editing by "Hot Keys"

Heights:
To change the height of a doodad.
• Select the doodad
• Press Ctrl + Page Up (to make it "float" above the ground)
• Press Ctrl + Page Down (to change the height down)

Zoom (requires log in)
A Ruins Pillars "floating" above the ground
Zoom (requires log in)
A Ruins Pillars going under the ground.

NOTE - There are no limit for heights.

Rotation:
To change the rotaion of a doodad.
• Select the doodad
• Press / (not "slash" but "divided" (as in: 4 divided by 2)) to rotate it to the left.
• Press * (not "*" but "times" (as in: 2 times 2)) to rotate it to the right.

Scale % (X, Y, Z):
• The X scale is the units size on the X axis (horizontal),
• The Y scale is the units size on the Y axis (horizontal but the other direction)
• The Z axis is the size on the z axis (height). Pressing + or - changes the units total size (increases the size on all axis).

• Press - to make the scale smaller.
• Press + to make the scale larger.
Attached Images
File type: jpg1.jpg (11.6 KB)
File type: jpg2.jpg (9.3 KB)
File type: jpg3.jpg (11.9 KB)
File type: jpg4.jpg (12.8 KB)
04-29-2006, 11:24 AM#2
Blade.dk
Like your other tutorial, it is very, very simple. It would not really even take long time to figure out for a newbie. Please expand it, else I will have to graveyard it.
05-01-2006, 09:12 AM#3
Hyarion
I know it's not my decision, but I'd say keep.
I didn't learn about this until I'd been using the WE for a year or so, and this does explain it so concisely...
(Aside from the mistake: pressing + and - change ALL scales, not just the X.)
05-03-2006, 09:50 PM#4
PitzerMike
I agree with Hyarion.
Many people don't know this stuff and it's well described here.

Approved. (and fixed the mistake, thx for pointing it out)
05-04-2006, 12:07 AM#5
Belphegor666
You could expand tutorial with pitch/roll angle. That is VERY usefull.
05-04-2006, 12:26 AM#6
PitzerMike
Rod just told me something cool a few minutes ago:

Page Up: To make only the Z-scale bigger
Page Down: To make only the Z-scale smaller

If in the doodad/destructable editor you set the max scale to 100 and the min scale to 0.01 you can for example make the doodad completely flat on the ground that way. (attention: don't use random scale when placing doodads with such a huge max scale).

Home: Make only X- and Y-scale bigger.
End: Make only X- and Y-sclae smaller.


You shoud include that in your tutorial, and Belphegor's suggestion also makes sense.
05-05-2006, 08:44 PM#7
Thunder_Eye
Quote:
NOTE - There are no limit for heights.
actually there is, but its so high so none will prolly have any problems with it ;P
05-05-2006, 08:47 PM#8
Whitehorn
Quote:
Originally Posted by PitzerMike
I agree with Hyarion.
Many people don't know this stuff and it's well described here.

Approved. (and fixed the mistake, thx for pointing it out)

2nd post of an existing tutorial...

http://wc3campaigns.net/showthread.php?t=44906
08-08-2006, 04:37 PM#9
pooispoois
I consider myself an experienced mapmaker and somehow I didn't know how to change the height of doodads, and it had been bugging me for a while. Thanks for the tutorial! Sometimes what fails is the basics!
07-19-2007, 07:11 PM#10
nickinese
ive only worked with the editor for about a month and this walkthru is very helpful, i only knew how to rotate it by using the ctrl click thing, and the rest of the stuff i had no idea could be done. In short, a quick read with lots fo things that really help when your just starting out
08-19-2007, 01:32 PM#11
CptRed
yeah thnx for the tips for the height, i needed that.

Grtz CptRed
01-20-2008, 11:56 PM#12
goodcookin
How do you select a doodad?
01-21-2008, 02:25 PM#13
Vexorian
You enable the doodad palette then go click on it.
02-20-2008, 12:03 AM#14
~Void~
Good tut, but some things you could add are hot keys for higher and lower Z is pg. up and pg. down alone and hot keys for thinner and wider X and Y are end and home.
Another thing is that you should tell them what to set the fixed rotation to in order to allow any rotation, which is -1.
11-25-2009, 05:19 AM#15
cuttlefish
I am really a newbie.get it!thanx then!