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RPG system - Ver 1

04-26-2006, 09:39 PM#1
Freakazoid
Right eerr, sorry for the delay haven't got that much time, so I forgot to update it. Here we go!
It contains:
*Damage detection (Made by shadow1500)
*Camera System/Arrow Key movement (Made by VIRUS_OF_MADNESS, very small changes by me)
*Creep Respawn system
*Hero Save/Load system (the tooltip says not working yet but it works )
*Chating System
And I think that's it for now.

You can see comments in the triggers what is required, and what can be changed.
Post Ideas, bugs, and all.

Curreny the gold isn't saved, until next ver.

Updated with a readme file! Hope it's enough,..
Attached Images
File type: jpgwoot.jpg (65.5 KB)
File type: jpgwoot2.jpg (54.9 KB)
Attached Files
File type: zipRPG SystemA.zip (200.2 KB)
04-29-2006, 11:14 AM#2
Blade.dk
It is good, but like I said last time - Please add a real read me with implementation instructions and everything. I know that some of the sections have individual read mes, but not all of them have that. Please add a read me telling people how to implement it, then it will be easier to use. It also have some memory leaks, you might want to look into that.
04-29-2006, 05:45 PM#3
Freakazoid
Ok, then, bust mostly you just need to copy and paste,...
05-08-2006, 04:57 PM#4
Freakazoid
Trigger:
Unit - Double Post!

Updated with a readme!
05-09-2006, 07:13 PM#5
Blade.dk
Approved :).
05-17-2006, 09:31 AM#6
Freakazoid
Anybody know something I could add here??
05-17-2006, 02:11 PM#7
HernanG
I always dreamed about... something like Diablo II, when u lvl up u have 5 points to spend in agi, str or/and int. =) Just a suggestion
05-17-2006, 05:19 PM#8
Freakazoid
Quote:
Originally Posted by HernanG
I always dreamed about... something like Diablo I, when u lvl up u have 5 points to spend in agi, str or/and int. =) Just a suggestion

Ohh come on, thats too simple, but ok I'll add it in the next ver
05-18-2006, 02:34 PM#9
Lord_of_heaven
ok but how do we put the system in i imported it in the map
05-20-2006, 09:29 AM#10
Freakazoid
It has a "Readme", arghh,.. ok

Just copy all the triggers and paste them in your map, you must turn "Autocreate new variables when pasting triggers". You should also import that "war3mapSkin.txt" file in your map.
06-04-2006, 09:19 AM#11
Werewulf
what does the skin.txt thingy do?
anyway, i had to say, this is dam incredible.
but maybe a showing like..health bars of all units in the screen in a particular distant could be useful. or maybe having a compatible NPC fighter, so that if could control a ban of units that would follow your hero or the unit u select.
Hmm..but dam, nice, made me get my old campaign up again!
rep+
06-04-2006, 03:02 PM#12
Freakazoid
Quote:
Originally Posted by Werewulf
what does the skin.txt thingy do?
anyway, i had to say, this is dam incredible.
but maybe a showing like..health bars of all units in the screen in a particular distant could be useful. or maybe having a compatible NPC fighter, so that if could control a ban of units that would follow your hero or the unit u select.
Hmm..but dam, nice, made me get my old campaign up again!
rep+

the .txt thingy erases [ALL] , [ALLY} and [OBSERVER] chat bars.

NPC eh? I'll try. And what is your "old campaign"??
06-05-2006, 07:55 AM#13
Werewulf
Quote:
Originally Posted by Freakazoid
the .txt thingy erases [ALL] , [ALLY} and [OBSERVER] chat bars.

NPC eh? I'll try. And what is your "old campaign"??

tis be about gnolls kickin ass...started it afew weeks ago. like...6-7..then i started it again cuz of this..ja ja thanka!
well...ja....abit lame...but ja..
06-07-2006, 05:11 PM#14
Freakazoid
Quote:
Originally Posted by Werewulf
tis be about gnolls kickin ass...started it afew weeks ago. like...6-7..then i started it again cuz of this..ja ja thanka!
well...ja....abit lame...but ja..

Ja, ja teh kick ass gn0l modelz? Expect a new version soon
06-08-2006, 09:48 PM#15
fauvem
The only other things I could think of that could be added would be an item system, a map transtition system or hero selection but what you already have is incredible.