HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Target Options - Invulnerable

04-30-2006, 03:34 AM#1
knutz
I thought I'd chosen some good options for my spells, until i found out that gold mines aren't classed as structures. They don't seem to be classed as anything. But I know they're invulnerable, so is there a damage/target option that will ignore it?
04-30-2006, 10:49 AM#2
Blade.dk
I believe that all invulnerable units will be ignored if you just use damage/attack types that normally can't damage them in the DamageOptions function. Like ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL can not damage invulnerable units, so the gold mine would not be hit in that case.
05-02-2006, 03:38 AM#3
Vexorian
Damage Options were not meant to affect invulnerables so I guess this is not going to work. Just make gold mines not invulnerable but with life that automatically gets restored
05-02-2006, 04:00 AM#4
knutz
Quote:
Originally Posted by Vexorian
Damage Options were not meant to affect invulnerables so I guess this is not going to work. Just make gold mines not invulnerable but with life that automatically gets restored

It's really wierd, it just stopped being a bug. The only thing I changed is to turn off the target's pathing (to fix another bug). This happens after the target's chosen, so shouldn't effect the choosing of targets at all. It is a good thing, but confuses me.