| 04-30-2006, 06:01 AM | #1 |
Alright...I want to convert a model from WC3 so I can change it, obviously. But, I can't because when I try to start the .mdx -> .mdl converter (Yobgul's), it shows me an error that some file is missing. Are there any other programs I could use that have the same function, without the error?! ![]() |
| 04-30-2006, 01:23 PM | #2 | |
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Did you do that? |
| 04-30-2006, 02:59 PM | #3 |
Thanks for that. The program starts now, but when I try to load a .mdx, it says "Unknown File Format". What am I doing wrong? |
| 04-30-2006, 03:06 PM | #4 |
You could try this converter: http://www.geocities.com/guessed4096....00b-win32.zip . |
| 04-30-2006, 03:19 PM | #5 |
Thumbs up for that converter, it seems much more stable than YobGul's. ![]() |
| 04-30-2006, 04:45 PM | #6 |
I convert models with Magos' editor |
| 04-30-2006, 04:48 PM | #7 | ||
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That's a downside, though. Quote:
You are trying to load an MDX, not an MDL, right? Is the model custom or exported from in-game? |
| 04-30-2006, 04:52 PM | #8 |
I never use Magos' for mdl/mdx conversions, it is not able to convert all models. |
| 04-30-2006, 05:13 PM | #9 |
@ Tim. The model I'm trying to convert is from extracted from in-game. Also, for the other converter, I noticed that you need to get .NET Framework...ugh. |
| 04-30-2006, 07:59 PM | #10 |
Is there something really wrong with .NET? I don't understand what's not to like. |
| 05-01-2006, 11:51 AM | #11 |
What's wrong is that you have to have that stuff installed first, and people don't like having to install things they don't really understand. I usually use Magos' to convert, but sometimes it fecks things up and you have to do it a different way to get things through (TVertexAnims, for example, don't get applied properly sometimes). |
| 05-01-2006, 01:41 PM | #12 | |
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:) And ironically you still use it! |
| 05-01-2006, 02:32 PM | #13 |
Sir-LoynStake: Attach the mdx to your post and I will see what I can do. |
| 05-01-2006, 02:44 PM | #14 | |
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| 05-02-2006, 08:22 AM | #15 | |
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EDIT: Hi |
