HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Map Idea: A MCcC called "The World of Warcraft 3 Campaigns"

04-30-2006, 11:42 AM#1
MindWorX
Okay, this is an idea i got, yesterday, that some might think is stupid, but i think it could become great.

MCcC = Massive Creator created Campaign


This is how it works:
I make a base map, that will be the source of all other maps in the campaign, once i've made the map, and set a primary story with some lore and some basic heroes, i will release it to the public. Now, everyone will be able to make a new region to the campaign, where they plan all quests and make the terrain, once they're done, they should send the map to me, and i'll add it to the campaign, with map transistions like in the Rexxar Campaign, ofcourse the creator will get credit. Now, after some time, the map will have grown from submissions, and it could prolly become popular.

Guidelines:
  • Triggered Spells Allowed, should be all jass(For Non-Jassers i will be able to help with the spells), and the maps will have Vexorians Caster system.
  • Must follow storyline.
  • If you've made new units, items, abilties, buffs or anything, you should tell me them, and how they're linked.
  • New heroes should be requested, and i'll add it.


So, how do you like the idea? I think it could be a great project, to have all people unite and add to a campaign like that.

Edit: Updated Guidelines - MindWorX
04-30-2006, 12:01 PM#2
Whitehorn
Do it in Lego.
04-30-2006, 12:01 PM#3
Belphegor666
That is a neat idea an open-source type map where people might add their own terrain creations etc...
*But the true problem lies in linking and making all (jass, triggered) magic work as they should, that means no triggered map just warcraft ones. Also Jass is better if you want your maps to spend less comp. resources.
*Triggers for spells would have to be copied on every single region, and it would be advisable that most regions are huge because transitions are quite annoying. Also huge lvl tend to load more and be laggy if there is a large number of objects on the screen.
*Uneven ed design of levels
*There is a WoW campaign in production by Nasrudin and HermanG (if i remember there names correctly).
04-30-2006, 12:08 PM#4
MindWorX
Quote:
Originally Posted by Belphegor666
That is a neat idea an open-source type map where people might add their own terrain creations etc...
*But the true problem lies in linking and making all (jass, triggered) magic work as they should, that means no triggered map just warcraft ones. Also Jass is better if you want your maps to spend less comp. resources.
*Triggers for spells would have to be copied on every single region, and it would be advisable that most regions are huge because transitions are quite annoying. Also huge lvl tend to load more and be laggy if there is a large number of objects on the screen.
*Uneven ed design of levels
*There is a WoW campaign in production by Nasrudin and HermanG (if i remember there names correctly).
I will be able to Jass anything needed, so that wont be a real problem, and as i said, no triggered abilities for starters, since it'll be a pain to keep copying them into the new maps, but it'll be doable... I think you're right about the map sizes, they should be fairly large 128x128 or maybe 96x96, and they should ofcourse have around 1 hour gameplay per region... The design of the levels should just be able to fit the region they're connected to (A cave leading to an open plain is not cool)... It would ofcourse require alot of work making a map like this, but it could be cool to have something like it...
04-30-2006, 02:10 PM#5
Blade.dk
It is a nice idea, but I think it will be hard to make.
04-30-2006, 04:45 PM#6
Chuckle_Brother
Very hard. But still, it could be neat. Of course this crackdown on jass enhanced spells is just silly.
04-30-2006, 04:53 PM#7
TaintedReality
IMO it wouldn't be very fun without custom (jass/trigger enhanced) spells. But, as most people have said: good idea but it'll be hard to do.
04-30-2006, 04:59 PM#8
Blade.dk
I think you could just have all the object data in the campaign, then modify blizzard.j to include all spell functions and initialize it in the InitBlizzard function that is called anyways. I am pretty sure that would work, you just need a custom blizzard.j in your campaign file.
04-30-2006, 05:02 PM#9
MindWorX
Quote:
Originally Posted by Blade.dk
I think you could just have all the object data in the campaign, then modify blizzard.j to include all spell functions and initialize it in the InitBlizzard function that is called anyways. I am pretty sure that would work, you just need a custom blizzard.j in your campaign file.
You're right about that, could put all of the repetive work in that file, like other systems i might add... Would make the triggers global for the whole campaign... So the only local triggers would be the ones handling transitions and quests in the current map...
04-30-2006, 05:12 PM#10
Chriz.
Sounds interesting, would it be possible to have a "temporary hero" where he only shows up at the beginning of one of the maps, he becomes under control of you throught the whole thing, but when you need to go back, he stays behind? In that sense it might not be so difficult. Only one main hero in the normal map and his secondary heros all belong to their respective maps. Might help make each map more original as well.
05-01-2006, 12:04 AM#11
Ice_Keese
So, it's like an interactive campaign?

Hum, sounds like an interesting idea...
05-01-2006, 04:21 AM#12
Reborn91
Quote:
This is how it works:
I make a base map, that will be the source of all other maps in the campaign, once i've made the map, and set a primary story with some lore and some basic heroes, i will release it to the public. Now, everyone will be able to make a new region to the campaign, where they plan all quests and make the terrain, once they're done, they should send the map to me, and i'll add it to the campaign, with map transistions like in the Rexxar Campaign, ofcourse the creator will get credit. Now, after some time, the map will have grown from submissions, and it could prolly become popular.

So is this RPG-style (Like the Rexxar campaign) or is it like one of the other campaigns? I'm rather confused. I'll try to explain it-

X = Base Map
O = Added Maps

Is it-
Code:
    O
O - X - O
    O
Where you can wander back and forth doing quests?

Or-

Code:
X - O - O - O
Where it's linear.

Reborn
05-01-2006, 09:37 AM#13
MindWorX
Quote:
Originally Posted by Chriz.
Sounds interesting, would it be possible to have a "temporary hero" where he only shows up at the beginning of one of the maps, he becomes under control of you throught the whole thing, but when you need to go back, he stays behind? In that sense it might not be so difficult. Only one main hero in the normal map and his secondary heros all belong to their respective maps. Might help make each map more original as well.
Well, it could, but i think it would confuse the user if he was changing hero everywhere he went. So i think we'll stick to the same hero in all maps. Quests in the different regions can ofcourse allow them to change how the hero is, like when in the rexxar campaign when they become spirit wyverens.

Quote:
Originally Posted by Reborn91
So is this RPG-style (Like the Rexxar campaign) or is it like one of the other campaigns? I'm rather confused. I'll try to explain it-
It will be Omni-Directional like the first one, where you can move back and forth in the different maps. Like this:
Code:
O - O - O
| \ | / |
O - X - O
| / | \ |
O - O - O
Of course not like that, but that would be possible if needed. I don't think the main map will have 8 exits. :P
05-01-2006, 12:56 PM#14
Jacek
YEA! I want to make ashenvale!