| 04-30-2006, 11:42 AM | #1 |
Okay, this is an idea i got, yesterday, that some might think is stupid, but i think it could become great. MCcC = Massive Creator created Campaign This is how it works: I make a base map, that will be the source of all other maps in the campaign, once i've made the map, and set a primary story with some lore and some basic heroes, i will release it to the public. Now, everyone will be able to make a new region to the campaign, where they plan all quests and make the terrain, once they're done, they should send the map to me, and i'll add it to the campaign, with map transistions like in the Rexxar Campaign, ofcourse the creator will get credit. Now, after some time, the map will have grown from submissions, and it could prolly become popular. Guidelines:
So, how do you like the idea? I think it could be a great project, to have all people unite and add to a campaign like that. Edit: Updated Guidelines - MindWorX |
| 04-30-2006, 12:01 PM | #2 |
Do it in Lego. |
| 04-30-2006, 12:01 PM | #3 |
That is a neat idea an open-source type map where people might add their own terrain creations etc... *But the true problem lies in linking and making all (jass, triggered) magic work as they should, that means no triggered map just warcraft ones. Also Jass is better if you want your maps to spend less comp. resources. *Triggers for spells would have to be copied on every single region, and it would be advisable that most regions are huge because transitions are quite annoying. Also huge lvl tend to load more and be laggy if there is a large number of objects on the screen. *Uneven ed design of levels *There is a WoW campaign in production by Nasrudin and HermanG (if i remember there names correctly). |
| 04-30-2006, 12:08 PM | #4 | |
Quote:
|
| 04-30-2006, 02:10 PM | #5 |
It is a nice idea, but I think it will be hard to make. |
| 04-30-2006, 04:45 PM | #6 |
Very hard. But still, it could be neat. Of course this crackdown on jass enhanced spells is just silly. |
| 04-30-2006, 04:53 PM | #7 |
IMO it wouldn't be very fun without custom (jass/trigger enhanced) spells. But, as most people have said: good idea but it'll be hard to do. |
| 04-30-2006, 04:59 PM | #8 |
I think you could just have all the object data in the campaign, then modify blizzard.j to include all spell functions and initialize it in the InitBlizzard function that is called anyways. I am pretty sure that would work, you just need a custom blizzard.j in your campaign file. |
| 04-30-2006, 05:02 PM | #9 | |
Quote:
|
| 04-30-2006, 05:12 PM | #10 |
Sounds interesting, would it be possible to have a "temporary hero" where he only shows up at the beginning of one of the maps, he becomes under control of you throught the whole thing, but when you need to go back, he stays behind? In that sense it might not be so difficult. Only one main hero in the normal map and his secondary heros all belong to their respective maps. Might help make each map more original as well. |
| 05-01-2006, 12:04 AM | #11 |
So, it's like an interactive campaign? Hum, sounds like an interesting idea... |
| 05-01-2006, 04:21 AM | #12 | |
Quote:
So is this RPG-style (Like the Rexxar campaign) or is it like one of the other campaigns? I'm rather confused. I'll try to explain it- X = Base Map O = Added Maps Is it- Code:
O
O - X - O
OOr- Code:
X - O - O - O Reborn |
| 05-01-2006, 09:37 AM | #13 | ||
Quote:
Quote:
Code:
O - O - O | \ | / | O - X - O | / | \ | O - O - O |
| 05-01-2006, 12:56 PM | #14 |
YEA! I want to make ashenvale! |
