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Locations outside playable map area

05-02-2006, 01:00 AM#1
knutz
Ok, it has been written that setting a unit location outside the playable map area crashes the map.

My question is:
Is it setting the value of the location that crashes the map?
Or is it setting the location of the unit that crashes the map?

Why do I ask?

I have a need for a function to return 2 real values. I'd like to use a location pointer to do this, just wondering if I'm going to come accross issues with high values.
05-02-2006, 01:11 AM#2
PipeDream
The reals of a location can be anything you like. It's the unit part that causes the crash.
05-02-2006, 01:19 AM#3
knutz
Quote:
Originally Posted by PipeDream
The reals of a location can be anything you like. It's the unit part that causes the crash.

Sweet as

Thanks.
05-02-2006, 02:01 AM#4
st33m
You can, however, move a unit into the boundry using triggers.