| 05-02-2006, 01:00 AM | #1 |
Ok, it has been written that setting a unit location outside the playable map area crashes the map. My question is: Is it setting the value of the location that crashes the map? Or is it setting the location of the unit that crashes the map? Why do I ask? I have a need for a function to return 2 real values. I'd like to use a location pointer to do this, just wondering if I'm going to come accross issues with high values. |
| 05-02-2006, 01:11 AM | #2 |
The reals of a location can be anything you like. It's the unit part that causes the crash. |
| 05-02-2006, 01:19 AM | #3 | |
Quote:
Sweet as Thanks. |
| 05-02-2006, 02:01 AM | #4 |
You can, however, move a unit into the boundry using triggers. |
