| 05-02-2006, 03:29 AM | #1 |
I have been using Scattershot for several months and it seems to be causing crashes. I'm not sure why, but I think they code may be leaking or some such. Here is the code for those to lazy to download that: JASS:function Trig_Scatter_Shot_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A017' endfunction function Trig_Scatter_Shot_Actions takes nothing returns nothing local location Target = GetSpellTargetLoc() local unit Caster = GetTriggerUnit() local player CasterOwner = GetOwningPlayer(Caster) local integer i = 1 local location Random local unit Dummy local integer ScatterAmount = 4 + ( 4 * GetUnitAbilityLevelSwapped('A017', Caster) ) call TriggerSleepAction( 0.25 ) loop exitwhen i > ScatterAmount set Dummy = CreateUnit (CasterOwner,'e005',GetUnitX(Caster),GetUnitY(Caster),bj_UNIT_FACING) set Random = PolarProjectionBJ(Target,GetRandomDirectionDeg(),GetRandomDirectionDeg()) call IssuePointOrder(Dummy, "attackground", GetLocationX(Random),GetLocationY(Random) ) call RemoveLocation ( Random ) call UnitApplyTimedLife( Dummy, 'BTLF', 0.50 ) set i = i + 1 endloop call RemoveLocation( Target ) set Target = null set Random = null set Caster = null set Dummy = null set CasterOwner = null endfunction //=========================================================================== function InitTrig_Scatter_Shot takes nothing returns nothing set gg_trg_Scatter_Shot = CreateTrigger( ) call TriggerRegisterAnyUnitEventBJ( gg_trg_Scatter_Shot, EVENT_PLAYER_UNIT_SPELL_CAST ) call TriggerAddCondition( gg_trg_Scatter_Shot, Condition( function Trig_Scatter_Shot_Conditions ) ) call TriggerAddAction( gg_trg_Scatter_Shot, function Trig_Scatter_Shot_Actions ) endfunction Edited by Blade.dk. Reason: Use the correct tags, thanks!. |
| 05-02-2006, 03:34 AM | #2 |
For a start, why not try intializing ALL variables before using them. Its just good practice and keeps you from getting lazy. Also, try this: Comment out all code within the loop except the augmentor. Then displayTexttoPlayer there instead. If the text never appears, that means your loop is infinite. |
| 05-02-2006, 03:39 AM | #3 |
the code is fine, i made it, a while back, but its still good and wont cause anything bad |
| 05-02-2006, 05:20 AM | #4 |
So it is ok for multi instance use, as in up to 5 at once? |
| 05-02-2006, 05:28 AM | #5 |
up to xxxx at once |
