| 12-26-2002, 04:43 PM | #1 |
Is it possible? I've tried using triggers didn't work, plus is there any way you can monitor the health of a doodad? Thanks |
| 12-26-2002, 04:59 PM | #2 | |
Quote:
Make a unit with a doodad model, would be the easiest way. |
| 12-26-2002, 05:09 PM | #3 |
Trying to increase a Gate Health, don't know of units that have the same kinda of collision detection as a gate, plus do you still get the doodad death animation when placing it on a unit? And Thanks for your reply |
| 12-26-2002, 05:21 PM | #4 |
Assuming there aren't any units on your map that could destroy a gate in one hit, you could try something like when the gate's life becomes lower than X amount, set life to (Current life of gate + X amount). That way, even though the max health isn't really higher, it will still take the same amount of damage as if it was. |
| 12-26-2002, 05:27 PM | #5 |
"Assuming there aren't any units on your map that could destroy a gate in one hit, you could try something like when the gate's life becomes lower than X amount, set life to (Current life of gate + X amount). That way, even though the max health isn't really higher, it will still take the same amount of damage as if it was." Cool uhm but how do I actually get the Current life of a doodad? unless I make it a unit(right?), but I haven't found a unit that has the same collision detection as a Gate :( Thanks again |
| 12-28-2002, 05:10 PM | #6 |
I just used a trigger to set the max life of a doodad to x amount but you have to make sure you use the decimal place other words don't do 10000 do 10000.00 |
