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How Do You Increase A Doodad Max Health?

12-26-2002, 04:43 PM#1
Spideykid
Is it possible?
I've tried using triggers didn't work, plus is there any way you can monitor the health of a doodad?

Thanks
12-26-2002, 04:59 PM#2
ph33rb0
Quote:
Originally posted by Spideykid
Is it possible?
I've tried using triggers didn't work, plus is there any way you can monitor the health of a doodad?

Thanks


Make a unit with a doodad model, would be the easiest way.
12-26-2002, 05:09 PM#3
Spideykid
Trying to increase a Gate Health, don't know of units that have the same kinda of collision detection as a gate, plus do you still get the doodad death animation when placing it on a unit?

And Thanks for your reply
12-26-2002, 05:21 PM#4
Myster Mystery
Assuming there aren't any units on your map that could destroy a gate in one hit, you could try something like when the gate's life becomes lower than X amount, set life to (Current life of gate + X amount). That way, even though the max health isn't really higher, it will still take the same amount of damage as if it was.
12-26-2002, 05:27 PM#5
Spideykid
"Assuming there aren't any units on your map that could destroy a gate in one hit, you could try something like when the gate's life becomes lower than X amount, set life to (Current life of gate + X amount). That way, even though the max health isn't really higher, it will still take the same amount of damage as if it was."

Cool uhm but how do I actually get the Current life of a doodad? unless I make it a unit(right?), but I haven't found a unit that has the same collision detection as a Gate :(

Thanks again
12-28-2002, 05:10 PM#6
Spideykid
I just used a trigger to set the max life of a doodad to x amount but you have to make sure you use the decimal place other words don't do 10000 do 10000.00