Well, this is the culmination of a lot of ideas and themes pooled into one map. It's also about my tenth attempted Star Wars map, so it's about time I finished one. :P
Taking place during the era of the Republic, the basic idea of the map is to capture and maintain CPs (Command Posts, ala Battlefront), with your troops. The biggest difference between this and Battlefront, in which you control one of the many soldiers, is that you will command masses of troops. I plan on utilizing many different techniques to allow you to move over 12 units quickly and easily, including:
Mass move ability, which directs all troops on the battlefield to the target point.
Tactical move ability, which moves all of your designated squad to the target point. (will explain more later)
Commanders. Each time you build a unit (Clone Troopers, ARC Troopers, Battle Droids, etc.) you will receive 4-7 depending on its type, with a designated commander unit. The other units will belong to a computer player, and will perform any commands that the commander does. This allows you to select a maximum of 12*7=
84 units at once. The food cap will be much more than that as well, so you'll be frequently commanding massive armies around the map.
Now, core gameplay. Not completely decided how it will work yet, but each player will begin with a set command post on the map, which is your main building, training all of your teams units, upgrades (perhaps), and whatnot. From here you need to build an army to attack either a neutral CP (defended by hostiles, droids perhaps) or one of your enemy's CPs. Bear in mind you will have fortifications for base defense, making it much harder to breach early game. I'm hoping to encourage exploration and expansion, as the map's terrain differs greatly, from barren stretches to rocky outcrops and droid foundries, even a Republic hangar crossable only via a fiery chasm. Terrain is complete and final for the moment, as you see below (I also have to admit I shamelessly nicked the original terrain from Med. Mapguy's Star Wars campaign and modified it to my needs, so we get split credit for that, and before anyone asks, I DID get permission from him to use it).





Now, more about the teams.
REPUBLIC: Focused much more on tactics and infantry then machines and numbers. Units cost slightly more to produce than the Separatists, but they serve their purpose better, and always come in squads, with the exception of Jedi. So far, they have Clone Troopers, Clone Engineers, Clone Sharpshooters, ARC Troopers, Jet Troopers, and BARC Speeders, and Jedi.
- Clone Trooper: Comes in a squad of 7, 6 Clone Troopers and a Commander. Most basic unit, roughly twice as strong as Battle Droids, and nearly that much more pricey. While they will make up the bulk of your main attack force, they lack the versatility of the more specialized Republic units, and thus should always be supported to be the most effective.
- Clone Engineers: Specialized unit, comes in a squad 4, with one designated leader. They are demolition and maintenance experts, able to service your Speeders as necessary, along with all fortifications. They can also lay mines and dispense emergency health packs on the field. They cost a fair bit more than the standard clones, but, along with diverse abilities, have much more powerful shotgun-esque weapons that make them one of the more versatile units in the game.
- Clone Sharpshooters: Offering enhanced sight, range and damage then the standard clones, these snipers are extremely useful for picking off Battle Droids and supporting Clone Troopers. While they have increased attributes in nearly all fields, they suffer from a slow reload time and lighter armor, reducing their health considerably. They should always have a squad of Clone Troopers supporting them, as they are easy targets for Separatist war machines. They are specialized units as well.
- ARC Troopers: Advanced Recon Commandos are the next level of Clone Troopers. Superior in every way, with the exception of speed, which is slightly reduced due to their equipment, these units are costly, but definitely worth it. They are the perfect compliment for several squads of Clone Troopers, and they can hold their own on the field as well, their PLEX-1 missile launchers and grenades will make short work of Separatist vehicles. They also come in a full squad of 7, including an ARC Trooper Commander, which further adds to their usefulness on the field.
- Jet Troopers: Clone Troopers equipped with speedy short-range jetpacks, these troopers are perfect seek and destroy units, carrying powerful EMP cannons, they can shred Battle Droids in seconds and cripple machines for short periods of time. While not a fast shooting weapon by any means, it can finish off a fleeing droid quickly enough. They also compliment Clone Troopers well, focusing on stopping Separatist machines while the Troopers shoot down Battle Droids. They come in a specialized squad.
- BARC Speeders: The ultimate scout unit, these heavy speeders are mounted by standard clone troopers, moving at extremely fast speeds. They also pack dual blasters and can hold their own on the field quite easily. Perfect for recon missions or scouting out terrain, these troopers can also dismount to become normal clone troopers, and remounting as necessary. They too come as a specialized squad.
- Jedi: Melee units that have a knack for killing droids, these female Jedi wield their 2 lightsabers with a grace never to be achieved by clones. While they don't have all that much health, they can easily block nearly all blaster weapon attacks with their sabers. Able to short out Destroyer Droid shields as well, they will be able to rip through Separatist ranks if used carefully. Their only real weakness are AATs and Hailfire Droids, which launch projectiles too big to be blocked, and to hardy to be destroyed alone. They come as a single unit, and should be used sparingly, as the price tag isn't cheap.
And that concludes the Republic's units. They may seem quite powerful, but the descriptions are probably a bit over-dramatic and the CIS have just as many good units up their sleeve. :)
CONFEDERACY OF INDEPENDANT SYSTEMS: The Separatist war machine is a powerful one, no shortage of funds have been put into designing their cutting edge droids. They will commonly outnumber the Republic with veritable masses of Battle Droids and accompanying units. Right now, they have Battle Droids, Dwarf Spider Droids, STAPs, Destroyer Droids, Hailfire Droids and AATs.
- Battle Droid: These units are the weakest in the game, but they serve their purpose well. While half the strength, cost, and supply of their Clone Trooper counterparts, these droids are easy to mass produce, and, if used well, can easily overwhelm your opponents with their sheer numbers. They come as full squads, with a Battle Droid Commander leading the ranks.
- Dwarf Spider Droids: These 4 legged droids are quick on their feet and can gun down stragglers and fleeing troopers easily with their nose-mounted laser cannons. While their larger cousins, the Spider Walkers, we're too big and bulky to be present in this battle, these droids are the complete opposite, they can scurry along at surprising paces and provide effective support for your Battle Droids.
- STAPs: The Separatist counterpart to Republic Speeder bikes, the Single Trooper Aerial Platform is a lightweight scout vehicle piloted by Battle Droids. Offering increased maneuverability then the bulky Republic BARC speeders, they can zip around the map, scouting as required. While their cannon's don't compare to those of the Speeder's, it can escape a sticky situation without too much trouble. It comes as a specialized squad.
- Destroyer Droids: Destroyer Droids, or more commonly known as Droidekas, are among the most menacing droids the foundries have managed to produce. Their insectoid-like forms offer limited mobility, but fearsome defense. They fire their blasters with lightning speed, while their deflector shields block all but the strongest blaster attacks. For better mobility, they can curl into a ball and roll across the terrain. While it increases the Droideka's speed, it also leaves them open to attacks, you cannot power your deflector shield in this form, and have no means of attack. Destroyer Droids come in a full squad of 7, with a designated commander.
- Hailfire Droids: Boasting massive double rocket pods and oversized wheels, these droids are much faster than one would think. Each attack fires a barrage of missiles than can heavily damage anything in their way. If you catch an enemy squad fleeing, this is the perfect engine for making sure they don't go any farther. While most normal attacks hit one target or a concentrated radius, the missiles fired by the Hailfire Droid will damage anything within an 800-foot radius, perfect for large-scale battles. They come as one unit.
- AATs: One of the hardiest vehicles of the CIS, the Armored Assault Tank can take and deliver massive amounts of punishment before falling apart. These repulsorlift tanks move surprisingly fast for their size as well, sporting a large top-mounted cannon that is instant death to most normal troopers, with a small splash as well. When they die, they will explode and damage all units within a wide radius, spelling death for most units once again. While their armor is very strong and it will take a good hundred Clone Troopers to destroy it in good time, Jedi are able to shred its armor quickly, so they must be guarded sufficiently if they are present on the field. AATs come as one unit as well.
Now, as you can see, each time shares sufficient differences so that I hope people will develop their own strategies and truly enjoy the game. I promise their won't simply be changed graphics and stat tweaks on each time, they will focus on their strategies as best as I can, and balanced to a great extent. Thanks for reading so far, and please, ask questions, I really hope I didn't write all this for nothing. :P
Progress is as follows-
- Graphics 85%
- Object Data 10%
- Triggers 15%
- Sounds 80%
- Terrain 100%
Everything is going well as far as I'm concerned. If I hit any roadblocks, I have my clan to help me out, terrain was the real challenge, I can never really find the motivation to start anything else if the terrain isn't done, so I'm happy about that. Triggers shouldn't be all too hard, I have the core systems plotted out already. Graphics, no problem. The UI is up and running, and most models have been implemented. The rest is fairly straight-up stuff, I have all the sounds I need, just need to import them. (At the moment, I have 2 full soundsets in the map, Clone Trooper and Battle Droid.) At the moment, I’d like feedback more than anything, so if you can provide that, I’ll be very thankful. Once again, thanks for reading, sorry for any rambling, and please excuse any inconsistentsies in the text, this was written over a week or so, and my thoughts haven’t always been in the same place. Thanks again!