HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

My first 3ds > MDX model

05-03-2006, 01:35 PM#1
PerfectlyInsane
lol My first imported 3dmax model..

I picked a random model from the internet.. and made it a mdx..


lol rank me.. what am I doing wrong why isnt my chamelon working? texture doesnt look right.
Attached Files
File type: rarwhite.rar (95.9 KB)
05-03-2006, 01:37 PM#2
TDR
your model? I wouldn't say that.
05-03-2006, 01:41 PM#3
Whitehorn
What do you want us to say?
05-03-2006, 02:32 PM#4
Tim.
What he wants is help on how to make his .3ds model he downloaded into a .mdx model.

First off, don't use someone else's work. (However I hope you only did to test the Art Tool exporter) Secondly, read the tutorial included with the art tools. You can't just import any random model and expect it to work.
05-03-2006, 02:32 PM#5
PerfectlyInsane
Quote:
Originally Posted by Whitehorn
What do you want us to say?


Not my model downloded it... as I said b4


I did learn some animation in 3d studio max

I haven't done it for ages.. plus my bro is 10X better than me as he actually used it to make mods for morrowind.

Heres one of his animations. I'm amazed it actually worked.. partially of course.. its all bunched together.. + the texture dont go across
Attached Files
File type: rarTestingBeholder.rar (40.8 KB)