| 12-26-2002, 06:27 PM | #1 |
Guest | Two quick questions... 1. Can you make a creep 'move-attack?' Whenever I order a creep to move to a location or to attack a specific unit, it ignores any other enemy along the way. Without having to script an entirely new Creep AI, how can I get them to "Move-Attack" so they will defend themselves along the way? 2. How can I write to the message-log without echoing the text on the screen? I have a huge RPG and it has 150 words of background story and another 75 words of hints, tips etc... I don't want to force the player to read through them, so I just want to write them into the message log for reference if they want to go read it, but I don't want to write to the screen. I tried using the Game message for 0.01 seconds, but it looked funky with all that flashing info. I'm afraid players will get anoyed thinking they've missed something important. Is there a clean, easy way to accomplish this? Is there a better way to refer players to a help file? Thanks in advance for the help!! |
| 12-26-2002, 06:42 PM | #2 |
This is just for your 2nd question... I suggest you just place the text into a quest. It wouldn't be that much harder than trying to have the text pop on the screen for a second and then disapear for the message log. People don't check the message log much, but they notice if the quest button is clickable. |
| 12-26-2002, 07:34 PM | #3 |
Attack-Move is an order that targets a point, so you would order the creep to attack-move to position of <unit to move to>. Have you tried displaying the text for 0 seconds? That would theoretically not show it on screen but should still put it in the message log. |
