| 05-05-2006, 10:33 AM | #1 |
The rough idea of my TD is presented here. Scheduled date of finishing: 1/6/06. (Due to exams ='[) Actual date of finishing: - Status: 10% done. (6 lanes in total, only finished 2. Triggers, i havent touched them yet. I need some help for it. :l) This is a solo project, but credits for triggers, etc will be given when my map is released. Add a[*] behind your post. If i find it useful, then i will add you in my "credits" area. People i wish to thank: - --------------------------------------- (1a)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1b) ============================== (1a)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1b) --------------------------------------- (2a)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2b) ============================== (2a)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2b) --------------------------------------- (3a)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3b) ============================== (3a)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3b) --------------------------------------- (4a)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4b) ============================== (4a)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4b) --------------------------------------- [Legend: Numbers in brackets means the player's number. (Player 1,2,3 and 4). The whole row of numbers is their lane. Monsters will first spawn at 1a, then minus a player's live at 1b. Creeps will "march" towards both of their lanes. So it is much harder. For example, level 1 has 20 creeps. 10 will go the bottom lane, 10 will go the top lane for each player. level 2 has 30 creeps. 15 will go the bottom lane, 15 will go the top lane. level 3 has 40, 20 will go to bottom lane, 20 will go the top lane. Each level adds 10 creeps. Air levels are 7,14,21,28 and 35. 5 levels of boss (1st level boss -> 10 creeps, 2nd level boss -> 8 creeps, 3rd level boss -> 6 creeps, 4th level boss, 4 creeps, last level of boss, 2 creeps, then end game). So total of 40 levels. ] -> Thats what i thought of. |
| 05-05-2006, 01:58 PM | #2 |
Thing is, so far it doesn't seem to have anything original about it, just a generic TD, generic lanes, generic lives, air and boss crepps. Its all nothing new, try to make a creative theme or do something we've never seen in a TD before. |
| 05-05-2006, 02:02 PM | #3 |
I somewhat agree with Chriz., but then again, TDs from scratch are in general good practise object- and trigger editing for example. So I'd say go for it! =) |
