| 05-05-2006, 12:55 PM | #1 |
Alfred spoke thus: If you intend to do it in a faster way, do not ask me how as I never depended on tools. Ask the majority who claim to be good in MDL but however rely heavily on tools. ... On the subject of combining an attack and walk animation, sparking my reply: Don't decry the use of tools so. No man can make the best use of a tool without first understanding what the tool does; the tool simply facilitates the faster achievement of the desired goal. And this led onto the following discussion... |
| 05-05-2006, 12:58 PM | #2 |
I love to write essays, btw. Oh and using tools would also mean you're using the creator's hardwork in coding it. I don't like to split credits :(. EDIT: Garr downed atm. |
| 05-05-2006, 01:15 PM | #3 |
Merely by MDL editing you're "splitting credits" with Blizzard or other original makers; the difference is that the credits are implied rather than explicitly stated. If somebody has worked hard to provide a fast solution, I think they would be rather insulted that people chose not to use it just because they can't be bothered giving the person the odd mention. I mean, I spent a shed-load of time make the Finaliser; I did it to make life easier for me and anyone else. I don't expect to be credited for making the tool, I don't expect to be recognised (although recognition is always nice). I just did it to make a fast and easy solution to a problem that can open up Milkshape modelling and MDL editing to a wider audience. |
| 05-05-2006, 01:28 PM | #4 | |
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The first sentence states everything why I am always doing MDL without tools made by users. By spending the effort and time in the MDL editing, the hardwork done is yours. Not Blizzard's, not anyone else's. Blizzard gets the credit for the game engine, the base model etc, they do not get the credits you deserve for doing the editing. And no, people wouldn't be really insulted when others do not use their tools, as they wouldn't be bothered anyway. That is for you, when you do not expect get credits. However, it's just being unfair if you state that a model is MDL edited, and not acknowledging the ones who made tools which assisted you. EDIT: Almost to Ragnaros, I'm gonna fall asleep at this rate :(. |
| 05-05-2006, 02:54 PM | #5 |
But why work hard when you can achieve the same result with less work? Allowing you to refine further the higher aspects like concept etc? When a better solution is available and you take the long road through sheer bloody-mindedness it just seems silly. |
| 05-05-2006, 03:37 PM | #6 | |
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Because by doing it myself, I can OPTIMIZE it personally, I know what is not needed and be removed to save space. Again, you forgot what I said. That has been answered: I don't like to share credits in the work I do. I feel a sense of achievement after completing a work done manaully, which lazy bums believe it's impossible to be done. They believe tools are the ultimate solution to everything. Rely more on tools, so they manipulate your model, not you. Damn this tool can't do this feature! Damn I can't do it myself! Oh hey look, a 200 MB map, let's play it on Bnet. EDIT: Ragnaros downed, no choker damn. |
| 05-05-2006, 03:46 PM | #7 |
I don't rely more on tools, notepad has as big a place as ever in my MDL editing arsenal. It's just nice to have tools to do the tedious bits. The sense of a "job well done" isn't dampened by the fact that it's passed through a load of tools. On a side note, by mere fact of MDL editing you should be thanking YobGuls every time. One tool that has to be used, unless you made your own alternative? ![]() |
| 05-05-2006, 04:24 PM | #8 | ||
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Yep we must thank YobGul for making MDL editing for even possible. Just like Blizzard making the game to even allow YobGul use the Game.dll to base his program's conversion on. Just like thanking whoever invented the thing called Computer, which enabled Blizzard to even exist. EDIT: Quote:
As said by you, and also, like I said, the hard work being done, is the one I take credit for :). |
| 05-05-2006, 04:29 PM | #9 |
Building on the hard work of others is nothing to be ashamed of. For a model the credit is as much in the concept as the functionality. |
| 05-05-2006, 04:34 PM | #10 | |
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I don't see the 'build' part when people merely click on one button, something pops out. Hi let's build 20 empty folders today. All models can be functioned, if they cannot be, CRASH WOOT. Concept of a model is... a model. Nothing much, really :). |
| 05-05-2006, 04:36 PM | #11 |
What I'm trying to say is, why click a million buttons and sift through raw code when an automated device can do it faster and without the problem of mistakes? |
| 05-05-2006, 04:40 PM | #12 | |
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| 05-05-2006, 04:42 PM | #13 |
Just because you're running something through a few tools doesn't mean you just stop looking at it in notepad. Tools allow you more freedom because repetitive tasks that would put you off can be completed in seconds. |
| 05-05-2006, 04:48 PM | #14 | |
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The tools you use edit the things without // comments, without any notation. You do not know what has been added, unless you spend the time to look through it one by one. By doing things manually, you can have the freedom to comment on lines, which you can return to it with a ctrl+f. :( I wanna ask why triggerers choose to code in JASS themselves instead of using GUI! William Wallace: FREEEEEEEDOOOOOOOOOOOOOM! |
| 05-05-2006, 04:50 PM | #15 |
Something tells me that no matter how hard I argue you won't change your mind. Freedom is good, but the fact is the average punter won't edit raw code. Oinkerwinkle's tools and other such devices bring MDL editing to the masses. |
