| 05-06-2006, 02:00 AM | #1 |
I know if there is 1 hero on a 3 player team, the hero will level 3 times as fast as a hero on a team with 3 heros. BUT, if I made a trigger that adjusts this, would a need to readjust it when the person is defeated (they can still observe, so the game doesn't really know they are dead)? And what if a player leaves, does the game automatically change the base stats here? |
| 05-06-2006, 02:11 AM | #2 |
I dont really understand your question, but for the most part: the game doesnt do ANYTHING on its own... |
| 05-06-2006, 06:33 AM | #3 | |||
Okay, let me try to analize this. Quote:
Okay, not sure if this is true, but we can asume it is. Quote:
I dont really understand this. if I made a trigger that adjusts this... do you mean if you made a trigger that adds or subtracts XP? I think you can change this in Advanced -> Gameplay Constants. Changing it when the person is defeated leads me to believe you mean that if a person was defeated, you would need to change the trigger. I think so, but I dont quite understand. Quote:
Okay, so what you mean is that a player leaves, does the game change the XP gained? I would assume so. Okay, for future refrence, maybe English isnt your first language, understandable. If it is, or isnt, please try to make your post more understandable. Understand (Wow, 3 times in one paragraph...) we dont know what you're talking about. ![]() |
| 05-06-2006, 11:54 AM | #4 |
I think I understand. A) Heroes receive experience points (EXP) based on a value set in the Gameplay Constants. B) IF you set a booliean about whether or not EXP is shared, THEN the amount of heroes in the general area will reduce the impact of the value. C) When a player looses or a hero dies the hero no longer counts as being in the area; and hence the EXP is reduced less then previously. The hero will gain 100% EXP all the time if you turn OFF the share EXP boolean in the Gameplay Constants. |
