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AI editor problem...

05-06-2006, 07:23 PM#1
uberfoop
OK, so i decided yesterday iw anted to learn how to use the AI editor. At this point, I've mostly made an ai that gets a pally, doesnt expand, and masses 12 feetmen and several knights. The construction of units is working fine. but heres the problem:

In the begining, like i told it to as minimum forces, the comp waits until it has 11 or more feetmans before attacking. I set up a wave for that group and it is told to use all knights and 11 or more footmen and first hero. i was hoping the group/wave would continue to be in use the whole game, but after the first little 'run around the map killing things' witht he initial footmen, the comp just sorta goes back to the base and sits there forever. How would i fix this?
05-06-2006, 08:01 PM#2
moyack
Usually it happens when you have the following situations

1. You don't put attack priorities
2. You put attack priorities with many conditions
3. You use only one creep camp priority with low range (creep camp 1-9)

The best way to solve this is to use attack priorities without conditions (unless it is absolutely neccesary). This configuration works for me perfectly, because it doesn't generate lags.
Click image for larger version

Name:	AI Attack priority.jpg
Views:	8
Size:	36.8 KB
ID:	5646

If you have any problem, I suggest you put the AI file in order to see how it works and fix specific problems.
Attached Images
File type: jpgAI Attack priority.jpg (36.8 KB)
05-06-2006, 11:06 PM#3
uberfoop
thx