| 05-07-2006, 11:38 PM | #2 |
Eye of Destruction sounds to me like it would just be Serpent Ward. |
| 05-08-2006, 12:08 AM | #3 |
Serpent Ward with a modified Barrage ability. |
| 05-08-2006, 02:33 AM | #4 |
Some parts of channel don't really work =\. That might be one of them. As for the triggers, I'd look at them but I have to write a bunch of poems for English tommorow, and it's getting late. Edit: For the channel thing, what model are you using? Some wouldn't work. |
| 05-08-2006, 02:56 AM | #5 |
Panic, using a wait inside the loop is extremely inadvisable. Sure it can be done, but with a GUI loop, well no sir. In GUI it uses globals for the counter, so if you do another loop.....good game. Also, for disabling the attack take a looksie at 'Abun' - Cargo Hold (Orc Burrow). It can be added to disable the unit's attack completely and removed to reinstate it. |
| 05-09-2006, 06:29 PM | #7 | |
Quote:
Im not really sure if you noticed, but moyack did use a local unit varaible. You wrote: local unit loc_AbilMortalKnivesUnit He wrote: local unit udg_AbilMortalKnivesUnit Your post was nearly completly pointless, his code is fine, its just that your code dosent change the colour back to how it should be |
| 05-09-2006, 08:39 PM | #8 |
Ah iNfraNe just told me about that, i had no idea you could declare a global variable as a local and use it without saving it in the local. Well, in that case, the solution is simple. Carrion Swarm is a point target spell, there is not "target unit of ability being cast". Base it on a single target spell. edit: Oh, and my trigger does change the vertex colouring, you just have to scroll down ;) But with the global / local trick thing, it basically does the same as his did. |
| 05-09-2006, 08:46 PM | #9 |
Gadden didnt know about the global/local trick so its better to ignore his post :) edit: now its best you do not ignore his LAST post. |
| 05-10-2006, 08:26 AM | #10 |
O yea, sorry GaDDeN, that scroll bar is so evil sometimes |
| 05-14-2006, 10:01 PM | #11 |
Barrage is a passive ability, so it wouldn't really work in this situation. |
| 05-26-2006, 11:48 PM | #12 | |
Quote:
After Reading your Second to last Post about the Knives spell I have come to a conclusion that can help you a little bit. Use Forked Lightning as a base for your knives spell thus giving you the multiple enemy attack that is an active abillity. Just change the missile art and remove the lightning effect then you can change the amount of units this spell effects as it levels up and the damage thus accomplishing what you want. Now for the questions in your first post This answer refers to the spell Panic What no one has seemed to realize is that you can add the abillity "tornado wander" which accomplishes your goals for this spell and then remove it when the spell ends. If not there should be another spell called wander which is for neutral passive units. |
| 05-27-2006, 01:25 AM | #13 |
Yea, the wander abilities can be great in some situations. I'v attached some pics i just made from them, to show you where abouts they are, or you could just use Edit --> Find |
