| 05-08-2006, 07:12 PM | #1 |
My game is mainly based on spell casting, and i would like the spells to be reduced on the armor just like normal damage does. a spell wich does 200 damage will do 200 damage on "Normal Defense" no matter what the % reduction given by the armor number is. i need to make all my spell damage do NORMAL damage. how can i do this? |
| 05-08-2006, 07:14 PM | #2 |
Sry, missunderstood you, like anitarf said in the next post |
| 05-08-2006, 07:14 PM | #3 |
By making triggered spells with triggered damage, or by making a triggered spell resistance system using spell damage reduction abilities. |
| 05-08-2006, 08:50 PM | #4 | |
Or much easier, give all units a version of the item spellresistance ability of 101 levels 0-100% resistance. Then use the official formula to set this ability to the correct level: Quote:
That is, 1 armor gives 6% (level 6) of the ability etc. It can be further improved by using two abilities of 21 levels each, -10% to 10% and -100% to 100% (so that you can add them together and avoid having hundreds of levels of an ability) |
| 05-09-2006, 02:43 PM | #5 |
Better yet, would be a binary system, allowing -100% to 100% with only 8 abilities. |
| 05-09-2006, 04:03 PM | #6 |
And that is better than one with two levels giving -100 to 100? How do they stack, by the way? I thought that when they did stack they had diminishing returns in % terms (but exponential returns in EHP). |
