| 05-11-2006, 08:18 AM | #1 |
Hey. Im making a map with 2 teams. There is alot of quests, some only avavible to one of the teams. I want to make a quest that appere when you talk to a NPC, and appere to all on that team. When 1 person from team1 talk to the NPC all on that team should get the quest. and ofc only can be done once. The quest is: You talk to NPC and all on your team get quest XX. You need to find Y and delever it. Quest XX complete for all players. Cant get it to work. Please help me. Ramong :D |
| 05-11-2006, 10:51 AM | #2 |
I think this is what you're looking for... Trigger: I don't know if it will cause desyncs though, as I have tested it, the set might need an array :( to edit the quest, something like this would do it I think Trigger: ![]() -------- checks if the local player ("you") is an ally of triggering player --------![]() Custom script: if IsPlayerAlly(GetLocalPlayer(), GetTriggerPlayer()) then![]() Quest - do stuff![]() Custom script: endif |
| 05-11-2006, 03:08 PM | #3 |
ty, gonna try it now :D but what about a requirement (sp?) for the quest and what about when you finish it? |
