| 05-11-2006, 10:53 AM | #1 |
I've a trigger like this that reflect 15% damage back to the attacker(as well as reducing the 15% damage) everytime he takes damage. It works fine until a unit with the Ability "Spiked Shell" which reflects damage too. And thus end up a endless loop of reflecting damage to each other until the War3 crash. Is there anyway to prevent such thing hapens but still get the same effect? This is the trigger: Trigger: Event is "Crusader takes Damage" which is added by the other trigger only when the hero learns that skill. |
| 05-11-2006, 11:06 AM | #2 |
Try turning the trigger off before it damages the unit and then turning back on after It should work, but if doesn't, can't you use thorns or spiked carapace instead? |
| 05-11-2006, 11:14 AM | #3 |
The reason I dont want to use spiked carapace is because I want it to reflect spell damage too. Btw turning the trigger off works, thanks for the info =) |
| 05-11-2006, 01:48 PM | #4 |
I don't know of a way to see how much a spell does damage.. how do you do that? (It is relevant to this thread) - Soultaker |
