| 12-26-2002, 11:56 PM | #1 |
Everytime I make somethign new to my map, all the custom sounds go wrong, even though in the editor, without using a mpq mod, they all show they are all changed (the dreadlord has the sound of a footman), BUT, in the game the dreadlord talks like a dreadlord. I can't figure out how to chagne this back, it's really frusterating and pissing me off! |
| 12-27-2002, 12:20 AM | #2 |
Import ALL custom sounds last!! I mean after EVERYTHING else is done. :) Got it? :D |
| 12-27-2002, 01:03 AM | #3 |
Guest | What Draco said. |
| 12-27-2002, 01:17 AM | #4 |
that is a real bitch to do, the sounds arent custom (by me) its just changed from current unit to another one. It only happens every now and then |
| 12-27-2002, 10:06 PM | #5 |
Why does no one reply to my threads? |
| 12-28-2002, 06:25 AM | #6 |
I can't confirm this firsthand, but in an earlier post dealing with tips about WE, somebody mentioned that testing in WE *before* saving is what's screwing up custom sounds. That may refer to new sounds, not what you're describing, but it may help you too, in which case you're totally ok, as long as you save before you hit the test map button. Otherwise, I'd agree with Draco, and just advise dealing with sounds at the end, after everything else. It's not like sounds are a crucial component to your playtesting after all. Just make sure the sounds are working properly before you release. |
| 12-28-2002, 09:08 AM | #7 |
It's best not to test things in WE (With Ctrl+F9). Just have Warcraft III open and Alt+Tab to test your map in that when you need to. Basically, there's no way to fix what's happened, except doing it manually... |
