| 12-27-2002, 12:25 AM | #1 |
Guest | Erm, I'm making a custom map that contains dialogs (and before you ask, NO I will NOT use a dialog engine!) and I'm having a problem with it. What happens is that when I show the dialog, all that happens is the screen dims and the game pauses until I press ENTER. What's wrong? Here's my code (edited, of course): Code:
EVENTS Map initialization CONDITIONS ACTIONS Dialog - Clear myDialog Dialog - Change the title of myDialog to aTitle Dialog - Create a button for myDialog labelled Done Set buttons[0] = (Last created dialog button) ... (continues in the same vane with different buttons and incrementing indices) |
| 12-27-2002, 12:27 AM | #2 |
You know you have all these problems with WarCraft but it can never be solved the easy way. First the hidden units, now the dialoges. What's next? |
| 12-27-2002, 12:36 AM | #3 | |
Guest | Quote:
Oh, I don't know, I'll think of something soon. |
| 12-27-2002, 01:48 AM | #4 |
Can't put a title on a dialog at initialization. WC3 doesn't like that for some reason. Put it at elapsed time 1 second or something, and see if that helps. |
| 12-27-2002, 02:34 AM | #5 |
Yup, use time elapsed 0 seconds. (or .1, if you prefer) Also, if that trigger only runs once, there is no need to clear the dialog. I put it in, just in case sometimes though... Good Luck! Later. |
| 12-27-2002, 02:37 AM | #6 |
Guest | Thanks, Ari! :dH: That totally fixed my problem. (Draco's post mysteriously appears out of nowhere) Oh, uhh, thanks Draco too, but I've already fixed it. Oh well, I didn't think of setting the timer to 0. :bangH: |
