| 05-12-2006, 05:31 PM | #1 |
Hiya everyone! Glad I fianlly joined the forums - been watching 'em since quite a while... Very nice stuff you've got here btw. Keep up the good work! :) So eventually I decided to give it a try with the WorldEditor. So much ideas, so little time... and expirience. Yeah. That's my first try in terraining something, so I'm looking forward to any criticism, notes and comments from the pros... and from everyone else willing to give me some. OK, enough with the emoticons - here are some WIP screens: And, yes, it's a town. A burning one. Hope it's not too cliched or something. However, the screens speak for themselves. EDIT: Updated screenshots attached below. |
| 05-12-2006, 07:54 PM | #2 |
Eighth screenshot, too flat, try adding some dirt for tile variation other than the endless blight, some rocks, perhaps some blighted trees. Raise or lower some places so there is some height variation as well. The foreground is too plain, and the background, which contains all the detail, is blotted out by fog. The trees in the background are kind of ugly as well, give them more height variation by editing the maximum scale to something like 2. Seventh - Good. It's atmospheric, the fog is great. I don't really know what's blocking my view, though. Sixth - The road is too big, even if it is the town's square. It also is just that - square. Add the blight to make it smaller and more of a circle. Put blight over the circle tile in some places so it doesn't look like the road was untouched. Also put dirt tiles in some places. Fifth - Good :) Right side, in the sky, seems empty, though. On the left, you have trees, but on the right, beyond the houses, there is nothing. Fourth - Good, but don't use Photoshop effects please, even though it makes it look better. Third - Nice atmosphere :) This is my favorite. Second - Right side is way too empty. Too much of that circle road, too. First - The ground below the fire and the bodies could be raised, it doesn't seem right to me. Trees need height variation. I don't know why, but I just don't like this one. If you're wondering why my comments are in backwards order, that's the way I accidentally saw the pictures ![]() EDIT: You also need to crop your images. |
| 05-13-2006, 08:20 AM | #3 |
First of all, BIG 10x for the comments. And the I haven't even started the second half of the town. That's why you didn't saw any houses out there. On the seventh screen you should be looking trhough a window... or a hole in the wall in one of the houses. The difference isn't that big. :) I'll tweak the square a bit. It was round in the beginning, but after I added the streets it got very squeary. :) On the eight - this shouldn't be a endless blighted plain when I'm done with it. And ok, I wont use Photoshop any more. I promise.![]() |
| 05-13-2006, 11:01 AM | #4 |
| 05-13-2006, 11:03 AM | #5 |
i really like layout of the 3rd and 7th screens. however the sqaure in the 6th screen looks way to empty to me. id suggest adding some burning market stalls and quite a number of corpses. also, as death said, the last pic is too flat. not only is the forground empty, but the background seems strangly uniform. perhaps the town could be on a slightly raised area to the left or right |
| 05-13-2006, 11:22 AM | #6 | |
Quote:
|
