| 05-13-2006, 03:11 AM | #1 |
I am making a spell, based off of the Human abilty, Blizzard. I have some questions: 1.) Is there any way to change the art of the falling shards? 2.) Is there any way to effect units when it is cast? example: If its cast on Human units, they gain health, but if its cast on any other race, they lose health. Thanks in advance. |
| 05-13-2006, 03:13 AM | #2 |
ok. first to change the artwork. go to the object editor. and where it says effects. change that to the desired artwork (this is assuming you dont want custom eyecandy in which case you'll have to trigger it) As for having it heal human units and hurt others. you'd have to do the spell by triggers and then put that as a condition. |
| 05-13-2006, 07:08 AM | #5 |
Whats the model path for holy bolt target? I can't seem to find it... |
| 05-13-2006, 11:01 AM | #6 |
JASS:Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl |
| 05-13-2006, 11:36 AM | #7 |
Ok, I found the model path. New problem, I want it too damage Undead units/heroes, and heal Human units/heroes. How can I do this? |
| 05-14-2006, 01:05 AM | #9 |
Trigger: Unit Group - Pick every unit in (Units within 500.00 of (Target point of ability being cast) [b]matching[/b] (((Target unit of ability being cast) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)How do I get too the matching part? Trigger: ((Picked unit) is Undead) Equal to TrueHow do I get too Undead? |
| 05-14-2006, 05:01 AM | #10 |
the matching part is a seperate action under pick ever unit and do multiple actions it says pick every unit matching condition and do multiple options. undead is under the boolean comparison the same place you get matching unit is a hero. just scroll down and select undead. |
