| 05-13-2006, 06:46 AM | #1 |
Here is the script JASS:trigger HeroLevelUpTrigger=CreateTrigger() call TriggerAddAction(HeroLevelUpTrigger,function HeroLevelUp) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[1],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[2],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[3],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[4],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[5],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[1],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[2],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[3],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[4],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[5],"-lvl",true) function HeroLevelUp takes nothing returns nothing //call DisplayTimedTextToForce(bj_FORCE_ALL_PLAYERS,25.,"Test") call SetHeroLevel(a2[GetPlayerId(GetTriggerPlayer())], GetHeroLevel(a2[GetPlayerId(GetTriggerPlayer())])+1, true) endfunction What it does: When the player [any player] types "-lvl" he/she will gain +1 level. What I want to do [help me with this]: When the player [specific player name detection] types "-lvl" he/she will gain+1 level |
| 05-13-2006, 07:58 AM | #2 |
if GetPlayerName(GetTriggerPlayer()) == "geocine" then ..... |
| 05-13-2006, 08:03 AM | #3 |
Don't forget endif, or WE will crash and burn. |
| 05-13-2006, 08:19 AM | #4 |
Huh.. I was just pointing him out. Actually when I dont put endif it never crashes. It only crashes when not putting endloop after starting a loop. |
| 05-13-2006, 08:55 AM | #5 |
It won't crash if you're also missing the 'then', or if you screwed up brackets or quotations. But if you're just missing an endif, it will most definitely crash. <--- I wrote a whole tutorial on it, click here. |
| 05-13-2006, 01:25 PM | #6 |
where will i click ?? |
| 05-13-2006, 02:58 PM | #7 |
lol, i think he forgot to put the link ^^ |
| 05-13-2006, 03:42 PM | #8 |
is this correct.. i seem to have errors JASS:trigger HeroLevelUpTrigger=CreateTrigger() if GetPlayerName(GetTriggerPlayer()) == "geocine" or GetPlayerName(GetTriggerPlayer()) == "ravi" then call TriggerAddAction(HeroLevelUpTrigger,function HeroLevelUp) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[1],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[2],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[3],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[4],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[5],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[1],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[2],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[3],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[4],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[5],"-lvl",true) endif function HeroLevelUp takes nothing returns nothing //call DisplayTimedTextToForce(bj_FORCE_ALL_PLAYERS,25.,"Test") call SetHeroLevel(a2[GetPlayerId(GetTriggerPlayer())], GetHeroLevel(a2[GetPlayerId(GetTriggerPlayer())])+1, true) endfunction |
| 05-13-2006, 04:13 PM | #9 |
Everything needs to be in a function. EDIT: @vile: Um, no. The arrow is pointing to his submissions, the tutorial is there. |
| 05-13-2006, 04:16 PM | #10 | |
Quote:
It doesnt crash if it is in the Custom Script Code |
| 05-13-2006, 11:22 PM | #11 |
i still have errors after doing this JASS:function hello takes nothing returns nothing if GetPlayerName(GetTriggerPlayer()) == "geocine" or GetPlayerName(GetTriggerPlayer()) == "ravi" then call TriggerAddAction(HeroLevelUpTrigger,function HeroLevelUp) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[1],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[2],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[3],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[4],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,Al[5],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[1],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[2],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[3],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[4],"-lvl",true) call TriggerRegisterPlayerChatEvent(HeroLevelUpTrigger,AL[5],"-lvl",true) endif endfunction |
| 05-14-2006, 02:07 AM | #12 |
LOL, you are trying to add a cheat code to work for only you into a dota map that someone else already edited? I saw this code posted in securegamers.com. Sorry, but I won't help ![]() |
| 05-14-2006, 02:08 AM | #13 |
is AL[] a player array? if its a global one then you need to add udg_ infront of it: udg_AL[] jass is also case sensitive, so AL is not the same as Al. about this: GetPlayerName(GetTriggerPlayer()) == "geocine" you should use: StringCase(GetPlayerName(udg_AL[1]), false) == "geocine" StringCase (in this case) converts the player name into lower case which can then be compared to your allowed players.. list. player names are also case sensitive, so "geocine" is not "Geocine" in the editor, even though you can login with "gEOcInE". |
| 05-14-2006, 11:36 AM | #14 |
what.. ?? can you elaborate it onndizz |
| 05-14-2006, 12:05 PM | #15 |
You can convert a trigger named 'LevelUp' to Custom Text and paste this in the textbox or paste it in another trigger, but you will need to rename the functions and the trigger variable then. I assumed a2 was a global unit array so it will need the 'udg_' prefix. JASS:function Trig_LevelUp_Actions takes nothing returns nothing local unit hero = udg_a2[GetPlayerId(GetTriggerPlayer())] call SetHeroLevel(hero, GetHeroLevel(hero)+1, true) set hero = null endfunction //=========================================================================== function InitTrig_LevelUp takes nothing returns nothing local integer i = 0 local integer max = 11 set gg_trg_LevelUp = CreateTrigger( ) loop exitwhen i > max if (StringCase(GetPlayerName(Player(i)), false) == "geocine") or (StringCase(GetPlayerName(Player(i)), false) == "ravi") then call TriggerRegisterPlayerChatEvent( gg_trg_LevelUp, Player(i), "-lol", true ) endif set i = i + 1 endloop call TriggerAddAction( gg_trg_LevelUp, function Trig_LevelUp_Actions ) endfunction |
