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brainstorming

12-27-2002, 05:39 AM#1
Guest
whats the simplest way to make it so a hero carrying a certian item cant be hurt by a hero carrying a certian different item?
12-27-2002, 05:50 AM#2
Guest
make two regions

Events: Peridodical Event: Every 0.2 seconds
Condisions: None
Actions:
Move Region = Position of [unit matching condision[item[hero1] is holding [item1] equal to true]]]
Move Region = Position of [unit matching condision[item[hero2] is holding [item2] equal to true]]]
-----------------------------------------------------------------------------------
Events: Unit enters [region1]
Condisions: [Entering Unit] equal to [hero2]
Actions: Make [random unit from unitgroup[all units in [region1] owned by [player#]] invincable
-----------------------------------------------------------------------------------
Events: Unit leaves [region1]
Condisions: [Triggering Unit] equal to [hero2]
Actions: Make [random unit from unitgroup[all units in [region1] owned by [player#]] vaulnerable
-----------------------------------------------------------------------------------
Events: Unit enters [region2]
Condisions: [Entering Unit] equal to [hero1]
Actions: Make [random unit from unitgroup[all units in [region2] owned by [player#]] invincable
-----------------------------------------------------------------------------------
Events: Unit leaves [region2]
Condisions: [Triggering Unit] equal to [hero1]
Actions: Make [random unit from unitgroup[all units in [region2] owned by [player#]] vaulnerable



There that should do it
12-27-2002, 06:07 AM#3
Guest
ok, this is good.

I think I have a way to inprove on it too. bbiaf with the results
12-27-2002, 06:27 AM#4
Guest
hmm, ok. theres a problem with this. I would like the units, other than the hero, to be able to damage the first hero. making him invulnerable isnt quite what I want
12-27-2002, 09:31 AM#5
Extrarius
I think the best event to use would be w unit owned by player is attacked (repeat the event once for each player, all in the same trigger), and then for the condition test if attacking unit is a hero with item1 and test if attacked unit is a hero with item 2, then for action order attacking unit to stop.

That will only stop attacks, and not spellcasting (I dont think spells count as attacking).
12-27-2002, 09:38 AM#6
Guest
No they dont. :)
12-27-2002, 07:05 PM#7
Guest
I did that except I made the attacked unit invulnerable but it did not do anything. Ill try it this way