| 05-14-2006, 11:28 AM | #1 |
I'm currently abandoning my TD for awhile. Working on a new maze now (think its much easier). The death regions where a unit walks onto it and gets killed immediately, i've done that. Now i need help with this mortar team thing. (M) (L)(AP) (Space, death region) (L) M -> Mortar team L -> Lane, where my players will walk and eventually complete the maze. AP -> Where the mortar team will attack ground there. They should keep on attacking the ground and SHOULD NOT attack my players when they walk pass them (or when my players are near them) Trigger: Somehow it cant work. MortarDG1 is my region (Mortar Dark Green 1) where they will attack that region. Someone please help =D |
| 05-14-2006, 11:46 AM | #2 |
If you give them Worker classification, they won't auto-acquire targets. |
| 05-14-2006, 12:08 PM | #3 |
Trigger: EDIT: this is something like what you want: |
| 05-14-2006, 05:07 PM | #4 |
If you care, that leaks a location and a group (and every 2.5 seconds, so it could get bad). |
| 05-14-2006, 08:33 PM | #5 | |
Quote:
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| 05-15-2006, 04:05 AM | #6 |
Thanks you guys are helpful ^_^ |
| 05-15-2006, 12:37 PM | #7 |
Anyway, how do i finish the game by having it such that when 1 unit enters this specific region, a floating text will appear, saying: (Player which reached the region first) has won the maze! Then this "Your defeated" thing will come up, and you will have to press "Quit Campaign" to finish the game. |
| 05-16-2006, 07:27 AM | #9 |
Thanks .. i guess that solves everything .. and my map should be done in about 1 day (copying all regions + triggers). NEXT: TOWER DEFENSE =D |
| 05-16-2006, 09:10 AM | #10 |
M -> Mortar team L -> Lane, where my players will walk and eventually complete the maze. AP -> Where the mortar team will attack ground there. They should keep on attacking the ground and SHOULD NOT attack my players when they walk pass them (or when my players are near them) Trigger: Change the attack ground, to attack-move. |
| 05-16-2006, 03:30 PM | #11 |
actually, you dont need that periodic timer. Unit - Order (Picked unit) to Attack Ground (Center of MortarDG1 <gen>) will make the mortars attack the ground all the time. you should just change the Cooldown to.. in this case 2.5 Unit - Order (Picked unit) to Hold Position will make them stand still and shoot at enemies who are currently in range (and seen, of course). |
