| 05-14-2006, 09:42 PM | #1 |
Vexorian wrote in a trigger: JASS:return DamageTypes(ATTACK_TYPE_NORMAL,DAMAGE_TYPE_FIRE) How would you make it do normal spell damage? I have tried: JASS:return DamageTypes(ATTACK_TYPE_SPELL,DAMAGE_TYPE_NORMAL) JASS:return DamageTypes(ATTACK_TYPE_SPELLS,DAMAGE_TYPE_NORMAL) |
| 05-14-2006, 09:45 PM | #2 |
DAMAGE_TYPE_NORMAL does physical damage. DAMAGE_TYPE_FIRE does regular magic damage. DAMAGE_TYPE_MAGIC also does regular magic damage. Pretty much anything magic does regular magic damage =P. |
| 05-14-2006, 09:48 PM | #3 |
But attack type normal will cause it to factor in armor. While attack type spell should ignore it, right? I want it to deal damage like a normal spell. |
| 05-14-2006, 09:48 PM | #4 |
ATTACK_TYPE_NORMAL = Spells ATTACK_TYPE_MAGIC = Magic ATTACK_TYPE_MELEE = Physical DAMAGE_TYPE_MAGIC = Magic (There is no ATTACK_TYPE_SPELLS -- Which is your error) |
| 05-14-2006, 09:50 PM | #5 |
Yea depends whether you're talking about armor reduction or what. All the ATTACK_TYPE_XXXX are simply different...well..attack types. And that changes the damage reduction from armor and such. The DAMAGE_TYPE_XXXX are either Physical, Magic, or Universal. DAMAGE_TYPE_NORMAL is physical, DAMAGE_TYPE_UNIVERSAL is universal, and anything else is magic I believe. |
| 05-14-2006, 09:54 PM | #6 |
What taintedreality said is true. It's a little confusing to understand. An example is give searing arrows to a Night Elf Archer. The archer's ATTACK_TYPE is piercing and DAMAGE_TYPE is normal. With searing arrows activated, it's ATTACK_TYPE_PIERCING and DAMAGE_TYPE_FIRE (magic). |
