| 05-17-2006, 08:41 AM | #1 |
Hey Guys, How do I make it so projectiles are visible through Fog of War? Lets say I am shooting something like attack ground from far away, I want the enemy to be able to see the incoming missile without seeing me or any sort of reveal going on. |
| 05-17-2006, 08:42 AM | #2 |
It's a model setting in the MDL. Unfogged I think. Moved. |
| 05-17-2006, 09:22 AM | #3 |
Aye, unfogged on the materials should do it, but I'm not sure. Just get Magos' model editor, and tick the box for every material layer. |
| 05-17-2006, 02:55 PM | #4 |
Unfogged makes models uneffected by the terrain fog, not the fow. |
| 05-17-2006, 03:25 PM | #5 |
Hmm, that means it's impossible, then... |
| 05-17-2006, 04:31 PM | #6 |
Nah, DotA used to be plagued by this problem for all projectiles. So there is someway to get it to show all projectiles in FoW. |
| 05-17-2006, 05:17 PM | #7 |
Export one of the DotA projectle models and take a peek, then. If there's nothing special about the model then there's code for it. That should narrow the band. |
| 05-17-2006, 10:52 PM | #8 |
You can make your own Projectile/Bolt function. I have one if you would like, it's completely customizable similar to my nova function I posted in the resouce section. |
| 05-17-2006, 11:47 PM | #9 |
Well I had a friend try and extract the model and view it. Apparently its just non-custom, unedited model. That makes sense since it was a bug apparently in previous versions of DotA and it was ALL projectiles that could be seen through Fog of War. Move back to triggers? Surely there is a code or game setting to enable this. |
| 05-18-2006, 12:15 AM | #10 |
well... you could make dummy units and move them to the exact position of the projectile (of course you would have to trigger the projectile urself). You could make them visibile by making a faerie fire buff for each player, but I'm not sure if Faerie fire can stack and let more than 1 player view a unit. If not then you could give all projectile units to neutral extra or vicitm and make them have shared vision with all players. (of course the unit sight would be set to like 10 or something so you could only see the projectile) |
| 05-18-2006, 12:13 PM | #11 |
Thar ye go, General Development seems the best place for this. |
| 05-18-2006, 03:48 PM | #12 | |
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| 05-18-2006, 10:00 PM | #13 |
There is a field called Art- Extended line of sight in the unit editor, I've been using that to show some UI stuff through FoW, but it won't show shadows nor particules I think. So if you want it really bad you need to use a unit as a projectile. |
| 05-19-2006, 01:43 PM | #14 | |
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| 05-19-2006, 05:26 PM | #15 |
ive never heard of anything or seens anything like this....seems odd to me....and ultimately uneeded |
