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getting a tileset tile right

05-17-2006, 06:48 PM#1
xXm0rpH3usXx
yeah everything is in the title, is there any special trick??

cuz id like to do one with realtextures, but it doesnt tile right, i didnt fiond anything which answered my question good enough...
05-17-2006, 06:57 PM#2
Whitehorn
Search Feature = http://wc3campaigns.net/showthread.php?t=66893
05-17-2006, 07:17 PM#3
xXm0rpH3usXx
oh im sry, i overread it, i already searched, but id like to know if there are ps tricks i can apply!!!
05-17-2006, 07:36 PM#4
map-maker
you can always try making it a repeating pattern so that it doesnt come out all random in the WE but what do you mean by ps tricks for a tileset O.o
05-17-2006, 07:43 PM#5
Gab.
Hmmm maybe Morpheus means that he wants to use photoshop to apply textures or other filters onto terrain. Can't you just open the terrain in photoshop, highlight what you want and apply filters then?
05-17-2006, 09:31 PM#6
Whitehorn
You could use a common border and overlay your textures with varying transparency, then the borders will tile and the textures should flow.
05-18-2006, 02:38 PM#7
xXm0rpH3usXx
but how will i getr this common border u mean?
05-18-2006, 09:00 PM#8
map-maker
i dont know what whitehorn means either though i would be interested...
05-18-2006, 09:16 PM#9
Chriz.
He means you make a border texture that can be universally used for every tile variation, and then make it only partially visible. That way it's hardly notceable but still shows the tiles flowing together.