| 05-17-2006, 09:59 PM | #1 |
I was talking to TheEpigoni and we've come up with an idea for multiplayer: each client monitors it own objects, including their movement, and bullet tracing, when it hits the ground, (oob), or a player it sends it to the server, and the server sends it to the other clients to update their game, like a player moving or hit. my idea for the code: player code vars 00 = bullet hit p1 hits ground: 01 00 00 p1 hits p2: 01 00 02 01 = movement p1 moves around 01 00 (00 00) (00 00) (00 00) (x),(y),(z) we can add some extra variables to read and write from. |
| 05-20-2006, 06:28 AM | #2 |
Cool. I have no idea how to even send a bit to another comp but the idea of FPS Mod Multiplayer is very exciting. Woot. A lot of questions arise as to how exactly it'll work but I guess I'll see for myself. Wish you guys all the best. Would be splendid to see anything, maybe a short demo map of just moving, anytime. I was thinking of something like giving each player an array with each value in the array being a property of its character and one array for events that don't include these characters but I guess it might be too much for multiplayer. I like that though because it means everything can be customisable by users (since each value in the array can mean anything the user wants it to), but I'll be thrilled to just see multiplayer up, no need to be customisable. |
| 05-21-2006, 05:39 PM | #3 |
It has been done and is a possibility. The question here really isn't so much how in the experimental sense (As in, we know it's possible), now it simply comes down to planning it out properly as you would any other multiplayer game. This includes taking into account lag/delays/network instability and how any of those issues can/will affect the gameplay. It's a pretty decent ammount of work, but I suppose a quick demo to start would get us as well as other people interested and motivated. |
| 08-09-2006, 07:06 AM | #4 |
I suggest take this out of the finish projects forum. It will bring more activity to these forums and it would be nice to see FPS with a full come back. :) |
| 08-09-2006, 03:12 PM | #5 |
Probably not a bad idea. I never actually noticed. Although it may be in the "finished" section due to innactivity rather than completion. |
