| 05-19-2006, 09:03 PM | #1 |
So I'm trying to remove a wepon from a unti. I've used oinkertools tutorials and well I've gotten up to the point where I've got like the "wireframe" outline of the unit and I try to delete the weapon but sometimes there isn't even one there and sometimes I deletes but only the blade or the handle. Some units I succeed, but others I can't remove wepon. D0m |
| 05-19-2006, 09:16 PM | #2 |
From what I know, you must not delete the weapon or any part of a mesh for it skrews the model. If you don't want something, just make it very, very, very tiny and hide it somewhere. Just don't delete it. Aniway, that's what I know and how I think it used to be done, I don't know how modern times are. |
| 05-19-2006, 09:26 PM | #3 |
So how do I make it veeeeeeeeery tiny and hide it? D0m |
| 05-19-2006, 10:38 PM | #4 |
If it only deletes part of the weapon, that probably means you're only selecting part of it. And it doesn't make much sense that there wouldn't be a weapon at all. And why would not not be supposed to delete things if there is a delete command? So, I'd say: look more carefully for the weapon if you can't find it, and select all of it when you do. |
| 05-19-2006, 10:55 PM | #5 |
The weapon could be on another geoset, make sure ot check all the geosets. |
| 05-20-2006, 10:26 AM | #6 |
Yes, file -> change geoset; cycle through them until you find the weapon wireframe. And deleting only causes problems when you chop the entire geoset; removing a few vertices here and there is fine (though Magos' Model Editor may complain, and you might need to use YobGul's to convert to MDX first). |
| 05-22-2006, 09:32 AM | #7 |
In vertex modifier you can delete anything but geosets, cause if you do the model is fucked up. |
| 05-22-2006, 10:13 AM | #8 |
You can do it, but you need to wrangle with geosetanims afterwards, that's all. It's not advisable. |
| 05-22-2006, 10:08 PM | #9 |
Geosetanim messing is pie these days, delete the geosets then use Magos' Editor to switch the geosetanims easily. |
| 05-25-2006, 09:35 AM | #10 | |
Quote:
I know what you mean, cause i had MASSIVE problems when i was just playing around w/ the vertex modifier, soooooo annoying. |
| 05-25-2006, 09:51 AM | #11 |
If you can establish just what is what in Magos', deleting geosets there is the best idea. |
