| 05-19-2006, 09:55 PM | #1 |
New Milkshape released just this month. Which is better GMAX 1.2 or Milkshape 3d? I heard GMAX has a lot of problems. Milkshape has some problems but has a good exporter. I need to make sure I can do custom animations with each one :s -Also, is 3ds Max the only program you can use in order to make a CG Movie? |
| 05-19-2006, 10:02 PM | #2 |
GMAX is better for exporting I think, at least for Warcraft3. In Milkshape you have to edit stuff in the mdl to get your model into Wc3 From what I hear, you can only create animations in Milkshape (or anything but Gmax). And no, 3ds max isn't the only software for making CG movies, it's jsut the most popular one. But the other programs you have to use in conjunction with (guess what) other modelling programs and stuff. And since they are for professionals or just commercial (cna't remember t3h word) they won't cost (much) less than 3ds max anyway |
| 05-19-2006, 10:08 PM | #3 |
Damn so I will need MilkShape in order to create animations. grrrrrrrrrr |
| 05-19-2006, 10:12 PM | #4 |
3ds max is not the most popular one, in the animation industry the king is Maya. There are also many others: Lightwave 3D, Cinema 4D, Houdini (simmilar to maya), Electric Image, Softimage XSI, Blender (free and good), Zbrush, Modo, Silo, Hexagon, Vue 5 Esprit, Vue 5 Infinite. There may be more, but I don't remember all now. |
| 05-19-2006, 10:52 PM | #5 |
Thanks! Ok so I registered Milkshape -- What is the BEST milkshape exporter out there? Here is the only one I can find. http://world-editor-tutorials.thehel...filestools.php |
| 05-19-2006, 10:53 PM | #6 |
This would be RDZ's realm. |
| 05-19-2006, 11:09 PM | #7 |
I'm sorry I am a big dunce, where is RDZ's realm? I can't find any links or user name :( |
| 05-20-2006, 06:26 AM | #8 |
I moved this thread to his realm. |
| 05-20-2006, 09:07 AM | #9 | |
Quote:
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| 05-20-2006, 10:24 AM | #10 |
Yep, on hand to dispense wisdom and aid users in all things MDL and Milkshape. ![]() Okay, the easiest way nowadays is Magos' Model Editor; it can import directly from Milkshape saved files and removes a lot of the hassle from exporting. You'll still need to run the zero joints plugin before you animate (when the skeleton is totally finished, changing it will require that you run the plugin again). Now, you don't need to understand how or why you need to do this, it just needs to be done (Tools -> Zero Joints, right at the bottom). I'd also recommend that you become as proficient as possible in general Milkshape modelling/animating before you start going for Warcraft editing. Take a peek at MDL editing too; you still need to get a little dirty to get the best results. I believe there are still some good tutorials either directly on the Milkshape site or tucked away in the forums, and they can explain it a helluva lot better than I can. Whew, that's all I can think of for now, feel free to drop by any time for banter and help . |
| 05-20-2006, 10:42 PM | #11 |
Thank you!:D Modeling isn't much of a problem for me, I was doing a bunch of half-life stuff before so I am familiar with milkshape. I'll find some of those tutorials for small refreshers. The confusions I am getting are mainly about importing and junk, I just want to make sure I have all the right files :) |
| 05-21-2006, 09:34 AM | #12 |
Well, Milkshape's latest version comes with the MDX importer; however, it's only geometry that does. I have been working on a device to get the skeleton into an MS3D ASCII file for the Finaliser, but without much success. Well, what I'm trying to say is; unless you want to do some hard wrangling with the MDL, you're going to have to scratch-make the lot. Which shouldn't be a problem if you've already been working with Milkshape. ![]() |
| 05-22-2006, 12:38 AM | #13 |
So are you saying I can't edit an existing wc3 model with milkshape? |
| 05-22-2006, 08:01 AM | #14 |
Bingo. Same goes for Gmax. |
| 05-22-2006, 08:15 AM | #15 |
modo & zbrush own you all when it comes to modelling |
