| 05-20-2006, 12:01 PM | #1 |
Hmm, I don't know it's possible or not..... To what kind of "model" does an AoE circle (like Silence...) belong to? Is there a way to attach it to a certain unit with triggers, and then eventually remove it again? |
| 05-20-2006, 01:18 PM | #2 |
I'm pretty sure that there is no special effect, but it is a hardcoded effect that the Warcraft engine makes. That doesn't make it impossible through, but kinda hard. Before we go any further, could you give us some more info? Like how long should it be there? - Soultaker |
| 05-20-2006, 01:24 PM | #3 |
Dynamic... Depending on the of casting range...hmm Can you just tell me the basics? |
| 05-20-2006, 01:35 PM | #4 |
You could do something like this (It is in our Graveyard, but only for poor quality so no worries discussing it.) http://wc3campaigns.net/showthread.php?t=82368 It uses the texture and places it on a plane, then it can be attached to the unit's origin as an aura or otherwise. |
| 05-20-2006, 02:31 PM | #5 |
Which is like, almost exactly what i have been looking for... EDIT:Are there any functions to add a model file attached to a unit? |
| 05-20-2006, 03:32 PM | #6 |
For GUI: Trigger: Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl JASS:call AddSpecialEffectTarget(modelstring,target,attachpoint) |
