| 05-20-2006, 04:20 PM | #1 |
I've been studying your Spirit of Vengeance cinematic, and I'm quite impressed with what you've done to some of the units and doodads. 1.) How did you make the roof tiles? I see that it's just the standard wall doodad with different values for "Maximum Pitch Angle." I note that the values are all negative, and appear to be in radians instead of degrees even though it says "Maximum Pitch Angle (degrees)." However, when I try to edit any of these values if I try to enter a negative value (or even just leave it the same negative value) the thing snaps back to 0.00. (I have engaged the "Allow Negative Real Values in Object Editor" option.) I'm very intrigued by the way you made a roof, and I'd like to do something similar, even on a grander scale, for Act II of The Story of the Norj'Hal Elves. I'm thinking of making a big temple at the acropolis, the center of the map, with a chase cam that engages when you enter to help navigate inside. 2.) How did you make the backwards-walking Maiev? I see that her movement speed was set to -300.00, and again I can't seem to enter my own negative values there either. Quite strange. Also, in the cinematic she doesn't play the typical "walk" animation that I find in the editor (which involves her leaning forward and running with her cape flowing in the wind). She's actually, well, walking. Her torso stays upright and her feet barely leave the ground. Perhaps my basic question is "how did you use the negative values?" But there may also be something going on with custom models (I see a lot of them). Thanks for your help! Dave |
| 05-20-2006, 04:39 PM | #2 | |
First: I splitted the thread since it doesnt have anything to do with the system :) Quote:
select the value you want to change, hold shift, press enter, change to anything you want and hit enter again. You're right, they are radians on doodads. Units have degrees tho. There's 1 big problem with negative pitch/roll tho: The models tend to disappear from the screen too early since the game thinks they are off the screen (this is why we imported custom roof models too just to set the min/maxextents to a larger value). 2) The backwards walking maiev has -180 on pitch & roll (so she faces backwards while walking) and -300 on movement animation so her walk animation will play backwards. The walking maiev was a custom animation made by myself. |
| 05-20-2006, 11:12 PM | #3 |
Well, hopefully the models won't be too hard to edit, but it's good to know about the disappearance distance. As for the animation, GMAX? I've tinkered around with that, so hopefully I can figure out how to add a new animation to some of the units. I always thought it would bee cool to have one with a spin kick. Dave |
| 05-20-2006, 11:58 PM | #4 |
The animations for tSoV were done in 3dsMax5, just so you know. |
| 12-09-2007, 02:23 AM | #5 |
yeah i pressed shift when i hit enter and that didnt effect it at all(is it because i have a mac? |
| 12-09-2007, 03:23 AM | #6 |
Nice thread revival. This thread is well over a year old. You seem to have a knack of reviving threads. It seems to be all you do. |
| 12-19-2007, 05:43 PM | #7 |
For the record though, you have to hold shift as you push enter. Make sure you have shift down then, and not as you push up or down buttons in the modify value field or as you are entering values and then pushing enter to confirm them. Hold shift as you push enter to modify the values. |
