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i can't be leive this!!

05-22-2006, 05:24 AM#1
Lord_of_heaven
im trying to create a set that if u have all the item it reates one i know i already made this thread but cant make it so id send the mad on internet and could u make it plz??defi.w3x

id love it so much.. ty for the dude doing it :).. ps the set is arcane shield, arcane bracers, arcane helm and arcane sword NOT the armor the armor is the item i want to be create.
Attached Files
File type: w3xdefi.w3x (175.5 KB)
05-22-2006, 07:41 AM#2
BBDino
This is an English language message board.
05-22-2006, 11:50 AM#3
flyingsnow
ah, that was English, but not the kind I know of.
05-22-2006, 12:04 PM#4
Exilus
Quote:
Originally Posted by flyingsnow
ah, that was English, but not the kind I know of.


he's asking how tocreate a greater item by combining many items. (like in DotA)
05-22-2006, 02:25 PM#5
Lord_of_heaven
rea thats what i mean ive tryied many times in diff ways and dun work
05-22-2006, 11:28 PM#6
st33m
Really, I thought he meant a set as seen in Diablo II. IE if you have several parts of a set it gives a bonus, and the more parts you have the greater/more bunus(s) you get...
05-23-2006, 12:25 AM#7
Tiki
Nah he wants it where you get all 4 items in your inventory, it creates 1 super item which has all items attributes. To save space most likely.
05-23-2006, 02:32 AM#8
st33m
Quote:
if u have all the item it reates one

Ah, I see. This is the part I missed. 'Reates' didnt strike me as being creates.
05-23-2006, 05:26 AM#9
flyingsnow
Use SB or set ability level for unit directly, though this needs lots of works.
05-23-2006, 06:26 AM#10
weaaddar
Its really not complicated at all.
Have a series of bools, activate each boolean with each item obtained, and deactivate when its dropped. When all bools are set to true, add the uber item...
You should be able to generalize such a system.
05-23-2006, 11:45 AM#11
BertTheJasser
PM (and credit me) if you wanna finished work for that. If not just store all items of a set to an global array or gamecache and create a trigger that checks everytime you pick up an item which item was picked up and checks if it was listed in the array/stored in gamecache.
05-23-2006, 11:51 AM#12
PerfectlyInsane
it would probably use a modified item joining code.

E

A unit Acquires an item


C


A

If then Else
If Manipulated item = Item1
Multiple OR
Item in Slot1 = Item2
Item in Slot2 = Item2
.......
Item in Slot6 = Item2
Then

Add Abillity1 to triggerng unit.
05-23-2006, 12:10 PM#13
BertTheJasser
But that wouldn't replace the 4 items, as he wants to.
05-23-2006, 03:32 PM#14
The)TideHunter(
Hmm, well this topic has been discussed over 1000 times, it can be simple, as in the boolean "Unit has item (whichitem) == true", or it can be complicated when a "set" requires more than 1 of a item, say 2 mithril hammers.
Either way, i would use Vex's pools, item pools are very officent, download Vex's item and unit pool systems, its much easier.
Their in Vex's corner, the forum
05-23-2006, 08:08 PM#15
Lord_of_heaven
could u gimme the link plz...