| 05-22-2006, 03:37 PM | #1 |
I'm working in a map but I've got a problem when I creating custom icons...I read a lot of Tutorials but when I try to do...the icon appear green, some icons appear normal but some appear in green I think I did all correct...There some size properly or something if I don't know? PS:If I post in a wrong place...sorry |
| 05-22-2006, 03:44 PM | #2 |
They need to be 64x64 and have an disabled version. |
| 05-22-2006, 03:45 PM | #3 |
You need correct filepath and to ensure you have all the modes covered - which depends on how you are using the icon. Common example: ReplaceableTextures\CommandButtons\BTN<name>.blp ReplaceableTextures\CommandButtonsDisabled\DISBTN<name>.blp |
| 05-22-2006, 05:07 PM | #4 | |
Quote:
Yes, I also did this but still green Some icons work and others don't. 1st: I get the icon..and modifie wha't I want. 2nd: I change the name of "image" by "BTN<name>.blp" and another "image" with name of "DISBTN<name>.blp". 3rd: After I go to the editor and import this 2 files and change the flepath right you discribe above. 4th: Now I go to the Object Editor>>Abilities or Units or Items>>Chage the Art - Interface icon or Art - Icon to the file above imported and test. Right?If right I don't know the problem Other question what the diference of Import and Custom when you choosing the icon and what is correct? I try to make icons for itens if help something Thank you for the answers and sorry for my english if I write something wrong |
| 05-27-2006, 04:51 PM | #5 | |
Quote:
After you import the icons you have to exit Import Manager, save, and then go to Object Editer. |
