HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Ancient Dell

05-23-2006, 12:51 PM#1
Born²Modificate
A screen from my new project, its an AOS so the terrain neednt be the pwning ubber landscape i think. ^^
Attached Images
File type: jpg1i.jpg (105.7 KB)
05-23-2006, 01:27 PM#2
PlasticAngel
Looks nice! But it has blizz cliffs *spank* So released any info on this AoS? It looks good :)
05-23-2006, 01:50 PM#3
moyack
YES!!! I want to know your new project!!!! it will be good to see more screenshots.
05-23-2006, 02:56 PM#4
PlasticAngel
When I clicked it I expected a pic of an old Dell computer >.<
05-23-2006, 03:14 PM#5
Rao Dao Zao
I must admit, I expected a dell computer too... That's brand awareness for you. Does look very nice, though. Sunken ruins is a good choice!
05-23-2006, 04:05 PM#6
SeruK
Those trees need real roots.
05-23-2006, 05:46 PM#7
Born²Modificate
No i meant a small tale with some trees ;)
thats a dell, too ^^

I will release a thread in the forum for the project, soon when the terraining is completely done (at the moment the progress is at about 85-90% i think) and the first heroes are done and when the system is almost ready too
It wont be an ordinary AoS (i hope it wont be... °_^) because i wanna add some untypical features to the map... hero saving and a special kind of quests you can absolve
I hope hero saving won't imbalance the map, but balance... thats what betatests are for ;)
05-23-2006, 07:32 PM#8
ghenjis
Looks good. Blizz cliffs may be necessary for multiplayer maps. It also adds more strategy (Like a ranged can go up in blizzcliffs, and a melee person would have to run all the way around while they're shooting them). I like it and I hope to hear more of your project.
05-24-2006, 11:42 AM#9
Freakazoid
It can be better, but its great for an AoS.
05-27-2006, 08:44 PM#10
Jacek
Ranged units have x% chance to miss while fighting uphills. Thats why cliffs in melee maps and AoSes are a must.