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Bounty Setup system

05-24-2006, 11:32 PM#1
Soulprovider
I was wondering if there was an easier way to set the bounty per unit through reguler world edit triggering without JASS since I do not use Jass.

Normally I would manually edit the bounty but I've done it twice so far and I have 64 units I have to edit the bounty on and I would rather do it with triggers and the Values I set already for the leveling.

With all of the balancing and Editing I still need to do there is a High chance that I will be changing the bounty possibly 3 or 4 more times within the next 2 or 3 weeks as I repair and edit and add.
05-26-2006, 03:32 AM#2
Soulprovider
-bump-

I really need an answer on this one someone please help.
05-26-2006, 03:38 AM#3
MysticGeneral
I would've just edited the 64 units by now, if I were you.

Player - Set Property.
05-26-2006, 03:50 AM#4
Soulprovider
the problem is that although it would make sense to do it that way after waiting I don't get much time to do that with work and everything. I have done it before but it gets annoying doing it over and over as you balance things out. I thought that there was an easier way to do this that was less time consuming.
05-26-2006, 07:53 AM#5
Rising_Dusk
Why not just do it in the object editor?
Scroll down for whatever unit type you're talking about and look for these fields...

Code:
Stats - Gold Bounty Awarded - Base
Stats - Gold Bounty Awarded - Number of Dice
Stats - Gold Bounty Awarded - Sides Per Die

Now edit the first field to whatever you want the base gold awarded to be, and the other two accordingly. If you want just a set value, leave the lower two fields blank.

If you really want to make it a modifiable variable and done via triggers, you'll need the FadingText() function and then to call it using the specs for typical bounty whenever a unit dies.
That way you could change it at will (Seems like a lot of unnecessary work, though).
05-26-2006, 07:54 AM#6
The)TideHunter(
You could just not give bounty for the units, and trigger is seperatly by creating a floating text that goes on a offset with the same colour, and add gold.
Thats the way the bounty works anyway.
Its just getting the exact size and colour that is the problem, maybe you will have to look in the .slk files.
Im at school now so cant do it sorry, when i get home il help you.
05-26-2006, 02:11 PM#7
Soulprovider
Thank you all for the information you provided. I will have to work around th bounty since I do not have a lot of time to change the bounty several hundred times.
05-26-2006, 02:33 PM#8
blu_da_noob
You could use a bounty giving function (http://www.wc3jass.com/viewtopic.php...494cf531db1d95) and attach the value to unit types via gamecache or something. Especially useful if you're trying to give all units the same amount of bounty, as you can just use a constant value.
05-26-2006, 10:40 PM#9
Soulprovider
After much thought I did finally decide to work around the current bounty system and thus avoid the whole issue all together. I do thank those who tried to properly help me and did provide useful information if I was using the proper system they recommended so to them they recieve rep from me. To the rest you did not have to be rude when replying to my thread and you know who you are, you will not recieve rep from me.

And once again as I said before I will not worry about the bounty system I will work around it all I ask is that the mods of this forum close this thread please, if that is not possible then please let it fade out of the limelight.

Thank You