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Minimap Scaling?

05-25-2006, 04:04 AM#1
Do0mBringer
Well, I've tried everything I could to scale the minimap in game aka vQuest, PyramidEscape, WaterWars, uther party, and whatever else does it. Its where it only shows a part of the map on the minimap screen in the bottom left hand corner.

I used setCameraBounds, which sets the camera bounds right, but the minimap stays unscaled so it creates a really messed up visual. I tried copying other triggers exactly from other maps that used it. Still didn't work. I messed around with visibility, and that didn't do the trick either. Is there something I'm missing?
05-25-2006, 08:45 AM#2
Anitarf
You can't scale the minimap. Those maps use a custom minimap image that only appears to be a zoomed in version of the part of the map you're playing.
05-25-2006, 03:05 PM#3
Do0mBringer
hmmm... but it scales it like 40 times... and it works every time..? Or do they use a generic image to get it done?
05-25-2006, 03:32 PM#4
harshateja
setCameraBounds does scale the minimap. Try it. Put some heroes in the bottom left corner and then use that function. The terrain will remain the same (i think) but all units and such outside of the region will be removed.
05-25-2006, 03:46 PM#5
Tim.
Quote:
Originally Posted by harshateja
The terrain will remain the same (i think) but all units and such outside of the region will be removed.
It does not remove the units, it just locks the camera's bounds to the area you set. Other players can still play outside that area.
05-25-2006, 07:26 PM#6
harshateja
thats what i meant...removed from the minimap.
05-25-2006, 07:31 PM#7
Tim.
Quote:
Originally Posted by harshateja
but all units and such outside of the region will be removed.
Sorry, to me that sounded like you meant RemoveUnit().