HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Searching for an AI Guru

12-27-2002, 10:41 PM#1
DraX
I am in need of someone to help me write some AI for the new behaviours that will be necessary both for a Single Player Campaign I'm working on, and possibly the FMVH Multiplayer map.

For Multiplayer, the necessary AI would require the computer to know how to appropriately play each of the 16 available heros, be it Hunter or Vampire, and use appropriate tactics for each, such as blocking souls, etc.

For the single Player, it is a few new dynamics. Since the only races playable in the SP are either Hunter or Vampire, that leaves 2 additional races available to toy with for different types of interaction.

Undead would need to plan massive assaults on human villages using some of the same Summonable creatures that exist in FMVH, such as the Giant Abomination or the Burning Shade, depending upon what is available to them, for an example.

I'm still writing the script and putting together ideas for the single Player Campaign based on FMVH (Vampire's Curse), but I figured this would be a good time to start shopping around, as noone in FM has expeirmented with WarCraft III AI as of yet.
12-28-2002, 01:18 AM#2
Guest
Well, as far as the heroes go, the AI doesn't treat heroes much differently than normal units really. If they have any custom abilities (ie an edited AbilityData.slk) then those should be automatically used when appropriate. Abilities created through triggers would have to be controlled by triggers, and would be independant of the AI script.

Creating campaign AI's for custom races wouldn't be too hard either. Unfortunately I dont' have a lot of time to help with the writing of scripts, but we have a few people who know AI pretty well who would be more than happy to answer questions you have.
01-16-2003, 08:00 AM#3
PitzerMike
Would the computer's hero be chosen randomly?