| 05-27-2006, 10:54 AM | #2 |
This looks lovely. Q: Will you be releasing maps as you go along, or will you wait untill you have finished the entire campaignand release it as one? |
| 05-27-2006, 11:05 AM | #3 |
I will probably make the first part of the first main quest ;P The first "quest" is a test from a old magician. The objective is the gather essence from 4 different elemental spirits. Air, Fire, Water, Earth. I could almost make a whole book on just this part. But you'll have to wait until it's done. I will try to get the first part done (Retrieving the Air Essence) and post that one. The Cultist is a sect of "evil" warlocks that uses Khan. This rpg will be the opposite to a hack'n'slash rpg. It will mostly about solving problems and stuff (kinda like Zelda). But ofcourse there will be fighting monsters and bosses, but it will be more advanced then the usual wc3 fighting. Gates of Aldun (the SS's) is a gate into the city of Stera, the human capital. In the world of Osaria there are numerous races. The biggest ones are the trolls of Mirak, Orcs of Kesh, Humans of Eria and Dwarfs of Arumak. There are also undeads in the game who were raised by the Cultist's in a graveyard crusade long ago. Therefore they arent really a civilization, more like slaves. |
| 05-27-2006, 01:10 PM | #4 |
Looks very promsing. Take your time, and this should be good. |
| 05-27-2006, 01:14 PM | #5 |
Yeah, only problem is the terraining and that each model takes like 1-2 hours to make. And that's if I'm lucky. btw. anyone would choose low filesize over fitting models/better storyline? |
| 05-27-2006, 01:25 PM | #6 |
Characters > Storyline > Gameplay > Style of graphics > Custom models > Download size Note that characters are what hook people to an RPG, not storylines. You can't empathise with a storyline. |
| 05-27-2006, 01:29 PM | #7 |
hmm ok, I'll be sure to not make it a "soloing rpg" then :P |
| 05-27-2006, 01:50 PM | #8 | |
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| 05-27-2006, 02:43 PM | #9 |
This project might(will) die :( It seems the maps cant load the models from the campaign import, If I cant find a way to fix this I wont be able to do this campaign. (The models work if I import them directly into the map) |
| 05-27-2006, 02:52 PM | #10 |
did u make this? 1-create a campaign (duh) 2-import to the campaign all the b2m data 3-add the map(s) to the campaign 4-save, close WE, openWE, open campaign and open map inside campaign It MUST work in this way... |
| 05-27-2006, 02:56 PM | #11 |
No it doesnt, I can load the game but the models just become green/purple boxes. It works in WE. EDIT: I tested exactly what you said. This time it doesnt show a box, this time it shows the normal model. I changed a peasant to the B2M model, in WE it is the B2M, ingame it is the peasant -.- EDIT2: Ok it actually were the same as before, when I set the model to a doodad it showed the box again. here.. test it yourself and tell me if something is wrong |
| 05-27-2006, 04:43 PM | #12 |
I tried this... dont know whats the problem... You seem to have all right but... Maybe a texture that is needed to show the model ingame? U should ask Born2Modificate, |
| 05-27-2006, 04:48 PM | #13 |
I converted the model (Torhaus) to .mdl and checked the textures. I have all imported. I will pm B2M EDIT: Problem solved, I got some help from RDZ and now it works :D |
| 05-27-2006, 07:58 PM | #14 | |
Quote:
Ok, =) i wanna see that campaign finnished |
| 05-27-2006, 08:03 PM | #15 |
Hurray! gl with the rest of your work then Thunder Eye :) |
