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Rilathoid

05-27-2006, 03:11 PM#1
Werewulf
For ROTHE, join here!
http://one.fsphost.com/rothe/index.html
A Rilathoid, a sacred/ancient reptile that is ridden by a feltaras.
Still a wip and polies will be reduced.
currently 400 polies. will try to reduce to 200-300.
a rider will be added.(200polies+)
Attached Images
File type: jpgRilaloidModelShow.jpg (81.2 KB)
File type: jpgrith+riderwipshow3.jpg (75.6 KB)
File type: jpgrith+riderwipshow4.jpg (97.8 KB)
05-27-2006, 03:31 PM#2
Jacek
YEEEEE HAAAAAAA!!! Yay for the RotHE!!! Looks cool and quite resembles your artwork
05-27-2006, 04:12 PM#3
Aray
I hope you can capture the lizards distinctive movement well.
05-27-2006, 04:22 PM#4
Jacek
My brother modelled a cool reptile some time ago, too bad I lost the mesh during hard disk format. I only have screenshot and some alpha version of his movement :) but he was cool
05-27-2006, 04:36 PM#5
erwtenpeller
looks promusing. I like tail feathers on a lizard.
05-27-2006, 06:03 PM#6
THE_END
Yeah I wanna see the complete skin of this and the unit that is supposed to be riding it
05-28-2006, 07:15 AM#7
Werewulf
i cannot uv, i cant find any good tuts to help me, this is made in 3d studio max 7, i cannot fit v5 on my jumpdrive(256mb) and cant find v4 . i dont have the net on my comp.
i do have ever have gmax(cracked it so i cant use it offline) and i might be able to find a way to complete it or either not, process it to daelin for uv then someone else for anim or me or someone else for skins.
if anyone has a link to WH UVmapping tut or anyotehr tut can u please post it here?
the rider is done but. i dont like it..
i had to reduce the detail anyway.
the skin should make up for that.
i mean, the farseer rider is gay, same wth.

yeah, so daelin said to me its okay to sacrifice some faces since the skin wil make up for it..
Pic added.
and um...sorry if the rider is dodgy, my first human(sorta) to be honest.. im not sure what a feltaras is..so i made him into a elf for the mean time.
05-28-2006, 09:54 PM#8
Zapp90
Looks really nice wulf, altough, using a one sided mesh for the tail/feather thing is bad.. :)

Uhm, didn't WH had a tutorial right here in the tutorials section?
05-28-2006, 10:21 PM#9
Tim.
Whitehorn's Tutorial:http://www.wc3campaigns.net/showthread.php?t=81226

Aznwhore's Tutorial: http://www.wc3campaigns.net/showthread.php?t=62978
05-29-2006, 05:24 AM#10
Werewulf
Quote:
Originally Posted by Zapp90
Looks really nice wulf, altough, using a one sided mesh for the tail/feather thing is bad.. :)

Uhm, didn't WH had a tutorial right here in the tutorials section?
it can be twoside can it?
i dont know.. iv never exported or gotten a model in wc3 with max b4..
also..polies are triangles or polygons are...er.. im confused..
and i did wH tut, but i cant get the texture on or see it...
05-29-2006, 07:20 AM#11
Pheonix-IV
And yes, you can set the material to "Twosided" for WCIII.
05-29-2006, 08:40 AM#12
erwtenpeller
If you have the art tools installed... I didnt have them (i didnt have 3dsm registered yet) and without that i really couldnt figure out how to make something two-sided.

Tims little normal modifyer trick aside.
05-29-2006, 09:59 AM#13
Werewulf
i have 7 and 6, i cannot fit 5 onto my jumpdrive.
(i have no net on my comp, but since that, i guess i can use hacks, but dl stuff just aslong as i have pr to stop the feds.