| 05-27-2006, 03:11 PM | #1 |
For ROTHE, join here! http://one.fsphost.com/rothe/index.html A Rilathoid, a sacred/ancient reptile that is ridden by a feltaras. Still a wip and polies will be reduced. currently 400 polies. will try to reduce to 200-300. a rider will be added.(200polies+) |
| 05-27-2006, 03:31 PM | #2 |
YEEEEE HAAAAAAA!!! Yay for the RotHE!!! Looks cool and quite resembles your artwork |
| 05-27-2006, 04:12 PM | #3 |
I hope you can capture the lizards distinctive movement well. |
| 05-27-2006, 04:22 PM | #4 |
My brother modelled a cool reptile some time ago, too bad I lost the mesh during hard disk format. I only have screenshot and some alpha version of his movement :) but he was cool |
| 05-27-2006, 04:36 PM | #5 |
looks promusing. I like tail feathers on a lizard. |
| 05-27-2006, 06:03 PM | #6 |
Yeah I wanna see the complete skin of this and the unit that is supposed to be riding it |
| 05-28-2006, 07:15 AM | #7 |
i cannot uv, i cant find any good tuts to help me, this is made in 3d studio max 7, i cannot fit v5 on my jumpdrive(256mb) and cant find v4 . i dont have the net on my comp. i do have ever have gmax(cracked it so i cant use it offline) and i might be able to find a way to complete it or either not, process it to daelin for uv then someone else for anim or me or someone else for skins. if anyone has a link to WH UVmapping tut or anyotehr tut can u please post it here? the rider is done but. i dont like it.. i had to reduce the detail anyway. the skin should make up for that. i mean, the farseer rider is gay, same wth. yeah, so daelin said to me its okay to sacrifice some faces since the skin wil make up for it.. Pic added. and um...sorry if the rider is dodgy, my first human(sorta) to be honest.. im not sure what a feltaras is..so i made him into a elf for the mean time. |
| 05-28-2006, 09:54 PM | #8 |
Looks really nice wulf, altough, using a one sided mesh for the tail/feather thing is bad.. :) Uhm, didn't WH had a tutorial right here in the tutorials section? |
| 05-28-2006, 10:21 PM | #9 |
Whitehorn's Tutorial:http://www.wc3campaigns.net/showthread.php?t=81226 Aznwhore's Tutorial: http://www.wc3campaigns.net/showthread.php?t=62978 |
| 05-29-2006, 05:24 AM | #10 | |
Quote:
i dont know.. iv never exported or gotten a model in wc3 with max b4.. also..polies are triangles or polygons are...er.. im confused.. and i did wH tut, but i cant get the texture on or see it... |
| 05-29-2006, 07:20 AM | #11 |
And yes, you can set the material to "Twosided" for WCIII. |
| 05-29-2006, 08:40 AM | #12 |
If you have the art tools installed... I didnt have them (i didnt have 3dsm registered yet) and without that i really couldnt figure out how to make something two-sided. Tims little normal modifyer trick aside. |
| 05-29-2006, 09:59 AM | #13 |
i have 7 and 6, i cannot fit 5 onto my jumpdrive. (i have no net on my comp, but since that, i guess i can use hacks, but dl stuff just aslong as i have pr to stop the feds. |
