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Common memory leaks in GUI-created TDs

05-28-2006, 08:39 PM#1
Siphonized
Made a very large TD, where the mobs have two way-points before they arrive at the end zone, where they are "Removed from the game".

The map starts lagging after about 80 waves and I just wanted to see if anyone got any tips on how I could decrease the lag.

I use the standard "Unit enters Region" - "Order unit to Move to Region".

I also use a unit-type array to store all the waves... Maybe I should empty them up as they are spawned, if so, how?
05-28-2006, 08:47 PM#2
Tim.
You already made a post about this, please just bump that one, it's okay.

http://www.wc3campaigns.net/showthread.php?t=83534

Closed.